Ashley's Forum Posts

  • In 0.90.2, families have the private variables that are common to all objects in the family. So if you have Sprite1 (Var1, Var2), Sprite2 (Var1, Var2, Var3) and Sprite3 (Var4, Var1, Var2, Var3) in family Friendly, the Friendly family will have Var1 and Var2 because they are common to all.

    The same goes with movements: if all objects in the family have the same set of movements, you can also access the movement actions/conditions etc. in that family.

  • I thought DirectX would use the next up supported resolution, but I guess it doesn't. I'll try forcing DirectX to use a standard resolution.

  • Have you been cutting and pasting objects? There is a bug fixed in the next build where if you cut the last instance of an object, then paste it, the object becomes corrupted.

  • I've had a look and it's set to 720x640 window size on fullscreen mode. It works for me, but it's an unusual screen resolution which your monitor may not support. If you change the window size to 640x480, it should work.

  • Tick 'Solid' in Attributes of the things you want it to collide with.

  • Has this just suddenly started happening, or has it always done this?

    Could you send the .cap to so I can take a look just in case something went funny?

  • That's right, speed is in pixels per second, regardless of the framerate. So games should always use V-synced mode (which means its running at a variable framerate on different machines) and timedeltas for custom movements to ensure pixels per second motion as well.

  • Nice site You might want to link to scirra.com rather than nozsoft.co.uk though, nozsoft is an old site I used to have which I just redirect to Scirra.com.

  • Construct is free software and I write it in my spare time around a full time uni course... I do what I can, when I can. No flamewars.

  • I'm not sure why it's doing this, maybe the cookie settings are wrong. I have it set to remember me, so if I click the login link because for some reason it didn't remember, I instantly get logged in anyway. But I'll take a peek...

  • I replied to your email.

  • Hehe, thanks for your donation, helps motivate me a lot too

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • OK, I've updated the donate option on the main site (scirra.com). Should work now.

  • [quote:3tbtdrh6]Is there a way to "reference" external graphics

    Not right now. However, I guess this could be added in the future - all images and animations could conceivably be stored externally, in a project-folder style tree - but I can't see this being implemented before 1.0.

    [quote:3tbtdrh6]Is there any example/tutorial about managing multiple animations for a sprite?

    Not right now - I agree animations are pretty weak in Construct right now, and it needs revamping at some point before 1.0. You should, however, be able to add, and change between, more than one animation in the current build. I could make an example if it helps.

    [quote:3tbtdrh6]...I tried donating, and you have to be logged in to SourceForge to do it.

    Well, thanks for trying! I didn't realise you had to have a sourceforge account - but I just checked and you're right. Our paypal for donations is so you could try sending direct to that - and thank you! I'll set up a better way later today.

    [quote:3tbtdrh6]MacOS version

    One day, after 1.0! Also, out of curiosity, how did you find Construct? I haven't done any publicising yet, so I guess you came across Construct on a search engine?

  • Someone else could, but I don't have the time to hang around on it much. I'd stop by from time to time if somebody set one up though.

    Also, remember before 1.0, there could be bugs like this that wreck things... I'm really sorry and I know how frustrating it is, but it can happen in beta software (and even occasionally in "stable" software). Don't forget to keep your own backups too, in all situations!