Ashley's Forum Posts

  • Nice example, looks good.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You do not have permission to view this post

  • This is not a forum where I'll let pointless arguments happen so everyone be civil or expect threads to be locked. It's the freaking internet, there is rarely, if ever, any actual reason to become genuinely, "real life" annoyed

    I would also suggest having staggered the six challenges maybe a week apart or so (it would also prevent 'diluting' people's effort over six challenges rather than concentrating on one), and I was going to do something about it, but as far as I can see, no active threads have been knocked off the front page. So I let it go. Nothing to fuss over, see?

  • The particles object is probably actually not what you want - you want a customised system for drawing a line.

    I think the best thing to do would be to manually spawn a sprite every tick, and resize and angle it so that it touches the start of the previous particle. Then, you should get a series of joining up lines which you can fade out with the fade behavior etc.

  • Two frames and a V-sync should be around 50ms lag - surely not as obvious as the video that was posted. Is there something else going on here as well maybe? Perhaps if Windows is updating the mouse at 50Hz, and drawing at 60Hz, you could lose another frame, and perhaps another being Construct's fault for getting input at the wrong time or something. (I'll check if it gets input before or after V-sync - it should definitely be after!)

    Still, I guess the hardware mouse cursor is the best way to make it less noticable. We'd need a new plugin for that. Basically it would override the OS cursor image, rather than using a sprite following the mouse with lag and all. The mouse position known by Construct will still lag for the same reasons, but it won't appear to with the actual cursor itself.

  • On the few occasions I've needed to delay the running of some actions, I'd just throw in the function object and call a function after a delay.

    What are you doing that requires so many of these delays as to make it impractical?

  • You do not have permission to view this post

  • You do not have permission to view this post

  • well, i think turning off the triple buffering AND setting the "max frames to pre-render" to 0 (default was 3 for some reason) lowers the lag A LOT.

    Out of interest, where were those settings? Are they in your graphics card driver options? What make is your graphics card?

  • You do not have permission to view this post

  • OK folks, chat is now IRC via Mibbet. They put a banner ad on there though, so use your favourite IRC client if you like...

  • Ooh, nice effect

  • I'm not sure why this happens. I guess it would be useful to narrow it down to a single setting.

    I can't see how Construct could cause more than two or three frames latency given double buffering, which should appear almost instant. It might be something to do with graphics cards settings, VSync, mouse settings, or a combination. I don't know of anything I could do to rectify this at all; as far as my code does, it gets the mouse position and draws it, all in the same frame, so I can't see where such a large delay would come from!

  • The mouse behavior does not use timedelta. It's almost identical to using an always - set position to mousex, mousey event.

  • Since the website upgrade the chat has stopped working. (Thanks Aeal for noticing)

    I think we may as well get rid of it and use an IRC channel, since the old phpBB chat seemed to burn a lot of server bandwidth and was slow and kept saying 'Error: connection status 0'.

    Is anyone already running an IRC chat? I can put links to an "official" channel in the chat window.