Sure make something works as efficient as possible is always a challenge for me. Lot of things can be pulled out of expression.
It's a problem with Btn_OK.Y at event 5.
A fix:
-> System: Create object Btn_OK on layer 1 at (Btn_OK.X, Btn_DEL.Y), create hierarchy: False, template: "text"
Then switch action position with Btn_DEL.Y so OK_Btn action after Btn_DEL.Y
Trigger Once --> Set scrollY to (512/2)+32
Evaluate whether certain segment of elevation has passes so the camera view start to scroll into segment beyond. It is possible if you utilizing ternary operator (with little effort yet more expressive!):
dropbox.com/s/fudwcc11w1xn9lb/moving_up.capx
Alternatively you can use cloned sprite & play with the scale ratio: dropbox.com/s/a5bzym3aex89j70/platform_slope.capx
In the example I use blend mode but you can add fx or pre-white-out the clone.
As long as you have the list it is possible: dropbox.com/s/gkmisirvgeraiqx/tempel_simpel.capx
Remember puzzle game called "Cubis"? This one is my attempt to create similar gameplay. Current development is make sure the movement in isometric coodinate system is correct. Basic match & push mechanics work as it is.
Hi-Score example: dropbox.com/s/u5qjckrm57tzxic/contoh_highscore.capx
Hope following text marking gives you an idea:
Here you go: dropbox.com/s/vzm9j7nuvrywsn7/back%20pad%20for%20text.capx I made a guess for the character width but you can change it to text.TextWidth if you want it to be depend on dynamic text width.
Here you go: dropbox.com/s/vzm9j7nuvrywsn7/back%20pad%20for%20text.capx
I made a guess for the character width but you can change it to text.TextWidth if you want it to be depend on dynamic text width.
Pushing each other: dropbox.com/s/4tjnro8xiy4j6tm/sesame_instance.capx
then: dropbox.com/s/gbxtltho24uy8nr/push_player.capx
also: dropbox.com/s/elew687p4kdy9of/Avoid_Obstacles_PUSH.capx
Previously a user probably removed topic related to photon multiplayer so I bring back again the source as learning purpose to showcase realtime multiplayer:
dropbox.com/s/7jw15eb1gm0jgg8/multiplayer_modified.capx
Live demo: superb-ganache-b6f60e.netlify.app
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I think I have encountered something like this. First you need to enlist what color (probably animation frame) are exist in current active stage. Put the list array for easier indexing access to their value. Then you can compare each color count through a loop checking.
If this is all about pop-up menu, check my example: dropbox.com/s/3zlh62rlf104hbb/menu_mag.capx
If you want randomize string in array just use expression such array.At(int(random(array.Width))).
Were the problem persist when you switched preview to different browser?