alastair's Forum Posts

  • One of major obstacles in the path of major projects (MMO, lengthy VN etc.) is the amount of assets. How long would people wait for the 200 MB game to load? What about 400 MB? 1 GB?

    That's why you make it an application/executable...

  • I think sometimes laptops switch to Intel graphics when not plugged in?

    Also, Awesomium runs worse than chrome -- it is known.

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  • How's the performance in this compared to Chrome? As Awesomium was more was more intensive than chrome, just hoping it's better than that.

  • Pretty sure local storage is written to hard drive whereas dictionary is just ram, so its a lot better to use dictionary I'd imagine (since reading/writing from hard drive isn't great to do all the time since ram is more efficient.) That's my understanding.

  • Ya, well that's pretty much it then.

  • Its ok, surely there's some cheap laptops with AMD/nvidia though.

  • Does it play wii and gamecube games well?

  • Do you know what your computer details are (GPU/cpu etc?)

  • Does this use directx? lols, that was so annoying with Construct Classic, had to install directx on every computer for it to work.

  • They probably didn't make much money or something and gave up.

  • I wish I knew how to use console stuff so I could try this.

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  • Yeah it crashes when I try and open my game too (stops responding error message).

    edit: After 2 crashes, it opens fine now? lols

  • Yeah it is pretty tedious, it'a a pity that when you import a sound of the same name it doesn't just replace it.

  • You shouldn't have to check a keypress more than once. Make a sheet called input, and include it in every layout. Then when W is pressed +1 to a variable, then you only have to check if the variable is higher than 0 ? this way you never have to replace input code that is scattered through the project.

    <img src="https://dl.dropbox.com/u/1024727/c2/input1.PNG" border="0" />

    If you want to see if a button is pressed just check if it equals 1:

    <img src="https://dl.dropbox.com/u/1024727/c2/input2.PNG" border="0" />

    if you want to see if the input is being held down check if its greater than 0:

    <img src="https://dl.dropbox.com/u/1024727/c2/input3.PNG" border="0" />

    (Though for my actual game I use keycode stuff so it can be customizable input.)