alastair's Forum Posts

  • Batch changes to a project sounds a lot easier though. It basically amounts to repeating a manual operation across multiple layouts. It would be much more straightforward to implement and is much more likely to just work in a predictable way. So this is one of the times where our experience developing Construct is leading us to suggest a different feature that should still do the job, but is much easier for us to develop and support, and more likely to actually turn out to be a success.

    Ashley I'm not sure exactly what is meant by batch changes, but could that still work in combination with the templates idea?

    I could be wrong, but it sounds like they're asking for something like this:

    Mark a layout you want batch layer changes copied from.

    Use a dropdown list to select that layout, then it sync/batch changes from that layout to this one.

    So that the layer's properties, and the order of layers, are in sync

  • If project-wide changes based solely on the layer name with no ability to select specific layouts was acceptable, that would be a quicker and easier update and therefore more likely and possible to come sooner

    That sounds pretty good? Would that work for you Tokinsom?

  • We're in this weird transition phase, where it feels like AI is going to eventually replace developers in the coming years.

    So in that way, it's kind of sad that we're improving AI and incorporating it into all the game dev tools, so that it can gain all the data it needs in order to replace us.

    Sure it may help with some repetitive tasks, but to me it feels like a temptation into a slippery slope.

    There's a lot of value in humanity and creativity. Growing, and learning things through our trial and error, teaching and learning from each other. Designing and buildings things piece by piece.

    I don't know, I could be wrong, it's difficult to articulate.

  • Fusion 3 has an interesting approach to files and collaboration.

    Would this be useful for Construct 3 too? Curious what you guys think. I don't full understand it though.

    patreon.com/posts/fusion3-blog-141766803

    Sounds like they let you open project even if it there's broken files.

  • Reposted since old request expired

    https://github.com/Scirra/Construct-feature-requests/issues/733

    Please give it a thumb to show your support! 👍

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  • I'm not too sure what approach you're doing to understand properly.

    There's some example templates of Tetris in the store you could learn from, if you don't mind paying:

    construct.net/en/game-assets/search

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  • You could use an Array with a width of 7. Fill it with values from 1 to 7 (or 0 to 6), where each represents a different piece type. Arrays have an action that lets you shuffle them.

  • Nice! Yeah they occasionally chip away it. You can see the list of things they've shipped here: github.com/Scirra/Construct-feature-requests/issues

  • Can see the full list ranked here:

    github.com/Scirra/Construct-feature-requests/issues

    (You can affect the ranking by clicking 👍 if you want to see certain features!)

    Currently these are the most popular features the community wants to see:

    1. Clipping Mask
    2. Custom Actions: Return Type (variable) — "custom expressions"
    3. Dark theme: change highlight color
    4. Store installed addons in user account
    5. Allow addons to render into webgl2 context (_not_ to C3 canvas)
    6. (SDK V2) Get paired instance instance image
    7. Allow import custom 3D Models (GLB/GLTF)
    8. Specify origin point position when creating new frames
    9. texelSize shader uniform
    10. Editor setting: snap to pixel

    Most of these great requests are about to expire.

  • Rable I haven't released anything on Steam with it yet so I'm not sure. I'm still early in my current project.

    but from discord I saw this quote from skymen:

    Our game works really well on all platforms including Steamdeck and it builds and uploads at the click of a button

    or could ask armaldio who made Pipelab.

    It does still say it's in Beta though, so maybe he'll talk more about it publicly when it's not beta?

    You can also see the Pipelab addon page here, and see what kind of features it supports currently:

    construct.net/en/make-games/addons/1415/pipelab/aces

  • Nice discovery! Hope it can get fixed

  • Have you tried electron/Pipelab? It's free to export with and works with Steam.

    This recent C3 Steam game uses it: store.steampowered.com/app/2225960/Noobs_Are_Coming

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