Construct 2 has been officially retired. Now you should upgrade to Construct 3.
Instances are generally plugin-defined. You should read the sources of a plugin to see how it is implemented. However, Construct 2 guarantees the presence of certain properties and functions. These common properties and functions are documented here. Note any properties or functions relating to objects in a layout (e.g. x, y) are not present in non-layout objects.
Common instance properties
- Reference to the instance's object type.
- inst.uid (read-only)
- The instance's unique ID. Construct 2 issues the first instance a UID of 0 and increments by 1 for each new instance created. UIDs must never change through the life of an object.
- The current position of the instance in the layer. If changed, you must call inst.set_bbox_changed().
- The current size of the instance, in pixels. If changed, you must call inst.set_bbox_changed().
- The current object angle, in radians. Not all objects support an angle, e.g. Text object. If changed, you must call inst.set_bbox_changed().
- The current object opacity, from 0 (transparent) to 1 (opaque). Not all objects use the opacity.
- Current position of the hotspot, in texture co-ordinates (e.g. (0.5, 0.5) will be a centered hotspot).
- A cr.rect representing the instance's axis aligned bounding box. You must call inst.update_bbox() before using this property.
- A cr.quad representing the instance's bounding quad. You must call inst.update_bbox() before using this property.
- A boolean indicating if the object is currently visible.
- A reference to the layer the object is on, if a world object.
- Array of instances of each behavior added to the object type.
- In behavior instances only: this is the reference to the object instance your behavior should modify.
Common instance functions
- You must call this to indicate to Construct 2 that the object's bounding box has changed, after modifying the x, y, width, height or angle properties.
- You must call this before accessing the bbox or bquad members of an instance. Otherwise, their values will be invalid.
- Calls f(inst) whenever set_bbox_changed() is called on inst. Warning: this can cause a large performance overhead, so use with care.
- Get the Instance ID (IID). This is the zero-based index in the object type's instances array where this instance is located. Note: you must use this function to get the IID, since IIDs are lazily assigned.
- Overridden to return a string in the format "inst:Type[#]uid" e.g. "inst:Player[#]0".
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This manual entry was last updated on 5 Jun, 2020 at 11:49