Construct 3 r381

You're viewing a single comment in a conversation. View all the comments
  • 3 Comments

  • Order by
  • Setting the maximum framerate is pretty cool :) I‘m not sure how different it is to setting the timescale to achieve a fast-forward effect. A framerate limit would also be kinda nice for the future to save battery / reduce heat on mobile devices

      • [-] [+]
      • 3
      • Ashley's avatar
      • Ashley
      • Construct Team Founder
      • 3 points
      • (1 child)

      A high timescale means you get large delta-time values, so things like moving objects move in large steps, which can result in things like missed collisions and unstable gameplay. An unlimited framerate using a maximum framerate to limit delta-time means things move in small steps but faster than realtime, which can be a better option for a "fast-forward" mode (as in the 'catch-up time' example).

      • Thank you, that makes sense. So for anything that depends on collisions or precise interactions this is the superior option, if I understand correctly.