Ink (Construct 3 Plugins)

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  • Hey! Is this currently functional? The documentation mentions expressions that aren't recognised ("CanContinue", "LastText", etc.)

    Additionally, I can't seem to get anything working. None of the existing expressions are affecting text. I may be using it wrong, but I've read the documentation on GitHub several times and can't see where I would be.

    • Hi!

      Sorry for the late reply, are you still having issues?

      "CanContinue" is a condition, not an expression, so that may be why you had trouble finding it.

      For your second point, when you say "expressions don't affect text", what expressions do you mean, and what text? *Actions* are what have an effect, and it has effect on the state of the story state, which expressions inspect.

      Have you checked the example file and how it works?

      Again, sorry for the delay, and apologies if you moved on to other things. I am starting a major maintenance session on this project, I've left it aside for too long.

      • Hey, I realise now I was using the term expression in the literal sense, not the programmatical one.

        It's been a while, but from memory I don't recall any part of the plugin working so I assumed it was broken with more recent updates. Glad to hear you're planning on updating it though and will definitely give it another try then - I think there's a market for this, especially with the recent Flowchart update not providing as much functionality for branching narrative, conditions, etc. as people might have expected.

        • It's definitely broken right now if you compile stories with a recent version of inklecate.

          I'm also looking at ways to integrate flowcharts, although there does not seem to be ways to interact with them from addons yet. But since you need to use a flowchart controller anyway, it's not *that* different from using an Ink story as its own flowchart-adjacent system. What I will do, though, is introduce an interface closer to what the Flowchart controller offers, if only to increase familiarity and avoid users having to approach similar systems in two different ways.