Trail Renderer (Construct 3 Behaviours)

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  • Oh, I figured out what the problem was. After running your examples, I found that they work correctly at 144Hz, so the problem was on my side. It turned out that for optimization purposes I had replaced every tick with every 0.01 seconds when positioning the sprite to which the trail renderer was attached. At 60Hz everything worked fine, but at 144Hz this was not enough, eventually it was solved by returning the condition every tick