Ashley's blog

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Wider technology issues from Ashley's perspective.

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After the last devlog I had the basic controls for scrolling and zooming a larger level. Mostly for a laugh, I threw in 1000 units... Read more
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In the week or so since the last devlog I've mostly been working on mouse and touch input, as you can see from the commit history... Read more
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Since the last devlog I've been working to get to a minimally playable game. Units now have turrets, they can fire at each other,... Read more
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You can now play a minimally multiplayer version of the RTS live online at CommandAndConstruct.Com ! It's an unoptimized export ru... Read more
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Since the last blog I've added some very basic interactivity. You can click to select units, and click somewhere else to move the... Read more
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Since my first blog I've been putting together the overall architecture of the game. You can see some of the initial work in the c... Read more
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I'm going to make a game in Construct! This is going to be a bit of an experimental part-time project with the aims of showing how... Read more
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I've previously blogged about the unexpected complications of minor features , which covers how adding a seemingly small software... Read more
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This is a technical post where I'm going to dive in to the nitty-gritty of the shader languages used by WebGL and WebGPU. WebGL us... Read more
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I recently tweeted about how adding seemingly minor features can unexpectedly snowball in to a significant amount of work. I thoug... Read more
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