Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

3D rotation; Billboard behavior; Tween updates & more

16 June, 2026 ()

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Notes

In this release we've finally implemented a long-standing request: you can now also use 3D rotation with the 3D shape object! The main change behind this is Construct now has built-in support for 3D rotation allowing it to support it for other kinds of objects. You'll also notice that the rotation properties for 3D model have now moved up to the Common properties section, as now it's part of the built-in properties rather than a plugin-specific feature.

Then we went further and added support for 3D rotation with 2D objects as well! This means you can now rotate objects like Sprite and Tiled Background in 3D, using them like billboards in 3D games. To make that easier, we've added a new Billboard behavior, which uses 3D rotation to keep an object always facing directly towards the camera. Check out the new Billboard styles example to see a couple of techniques for how you can use this.

Other improvements include better support for Z and depth in tweens, timelines, templates and hierarchies, a set of bug fixes, and some script methods for 3D rotation. Happy testing!

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Exécuter r490

Changelog iconNouveaux ajouts

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3D shape: support for 3D rotation
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Sprite, Text & Tiled Background: support for 3D rotation, including with meshes
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SpriteFont: support for 3D rotation
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3D model: action 'Set Euler rotation'
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New behavior 'Billboard'
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New example 'Billboard styles'
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Tween: add three property tweens for 'size' and 'scale'
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Support 'Depth' and 'Scale Z' in timelines, templates and hierarchies

Changelog iconChangements

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3D model: move model rotation to built-in 3D rotation property
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Windows WebView2: update WebView2 SDK to v1.0.4022.49

Changelog iconCorrections de bug

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3D editor: gizmo could appear offset while moving camera
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3D model: models with color attributes not being rendered properly
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3D model: copying and pasting 3D model objects from the Project Bar not working as expected
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3D model: copy 3D model instances along with the corresponding model data between projects
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Bullet behavior: could not accelerate from stopped (regression r480)
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UI: tables with columns of size 0 not being restored properly on project load

Changelog iconScripting updates

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Add IWorldInstance set/getQuaternion(), set/getRotationEuler()

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