Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

Improved Pointer Lock support; bug fixes & optimizations

27 January, 2026 ()

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Notes

We've introduced a lot of new features in the past few releases, so this week we've focused on refining the new features and fixing a few issues that have come up. However we do have a significant update for pointer lock support, which is important for 3D uses as well. Previously Windows WebView2 would show a notification when enabling pointer lock, and macOS WKWebView did not support it. We've worked around this by implementing pointer lock ourselves in the wrapper applications, ensuring there is consistent and prompt-free support in our desktop exporters.

Happy testing!

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Exécuter r470

Changelog iconNouveaux ajouts

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AJAX: 'Set upload progress enabled' action (as it affects CORS)

Changelog iconChangements

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Mouse: support pointer lock without any UI prompt in Windows WebView2 & macOS WKWebView

Changelog iconCorrections de bug

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3D models: UI locking up after cancelling the dialog to pick a model file
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Possible crash using Persist behavior (regression r469)
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3D models: models without an index buffer not drawn at runtime
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3D models: give feedback when trying to load models using compressed textures which are not yet supported
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3D models: adjust model positioning to improve culling
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Animations editor: crash opening the editor to view 3D model textures
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Animations editor: wrong styling of color property
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Debugger: did not correctly show breakpoint state when in a popup window
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Tilemaps sometimes importing incorrectly from Construct 2 projects (regression r467)
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Browser: 'Request fullscreen' action not using correct mode (regression r468)
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Crash deleting sprites (regression r469)

Changelog iconAmélioration des performances

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3D models: improve performance of animated models
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Fix invisible Text objects sometimes needlessly releasing then recreating their texture (regression)

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  • Hey! I think there's a bug on the gif export in this version. It comes with much more FPS than expected! (first time I used) Back to r466 and all works