Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

Physics collision filtering; new blend modes; new examples & more

28 October, 2025 ()

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Notes

It's the start of a new release cycle, and we're kicking things off with a new option for per-instance Physics collision filtering! Much like with the solid collision filter for Sprites, you can now specify instance tags that the Physics behavior will either only collide with (in "include" mode), or not collide with (in "exclude" mode). Previously you could disable collisions for entire object types, but this works for individual instances. While we were looking at tags, we also revised a few things in other tagging systems for consistency - notably ensuring instance tags are case-insensitive. Technically that's a breaking change, but we think this is unlikely to cause any problems in practice.

We've also added four new blend modes: lighten, darken, multiply and screen. These work similarly (but not always exactly identically) to the corresponding shader effects. However setting a blend mode is much more efficient than using a shader effect (due to using GPU fixed function blending rather than going through the effect compositor), and they can also be used by scripts and plugins, so they're handy new options to have.

There's a range of other updates, including for timelines, treatments of subfolders, and also a new example to check out. Happy testing!

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Changelog iconNouveaux ajouts

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Physics: support for per-instance collision filtering
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New example 'Perseverance'
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Support for four new blend modes: lighten, darken, multiply and screen
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Timelines: option to choose how a new animation should continue playing in 'Initial animation' track
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Add 'Replace' option for 'Change tags' action

Changelog iconChangements

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Update example projects to use new blend modes where appropriate
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Windows WebView2: update to WebView2 SDK v1.0.3537.50 (take 2)
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Treat instance tags as case-insensitive
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Display subfolder path for audio/project files in event sheets
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The default Z axis scale for new projects is now 'Regular' instead of 'Normalized'

Changelog iconCorrections de bug

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Timelines: use the value of the last passed keyframe when a timeline is playing backwards in 'Keyframe' animation mode
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Timelines: avoid applying animation frame changes from a timeline if they will not produce meaningful changes

Changelog iconAmélioration des performances

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Optimize 'Has tags' condition performance when using a single tag

Changelog iconScripting updates

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Add IPhysicsBehaviorInstance method setCollisionFilter()
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Allow passing any string iterable for IInstance setAllTags()
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Add IInstance hasTag()

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  • id error, i cant update my game

    Error

    In the Play Console advertising ID declaration, it indicates that your app uses an advertising ID.

    A manifest file in one of your active artifacts does not include the permission com.google.android.gms.permission.AD_ID.

    If you don’t include this permission in the manifest file, the advertising identifier will be converted into a string of zeros.

    This can cause advertising and analytics use cases to stop working and may result in lost revenue.

    To remove these errors, update your Advertising ID declaration.

    ℹ️ The advertising identifier for apps targeting Android 13 (API 33) without the AD_ID permission will be converted to a string of zeros.

    This may affect advertising and analytics use cases. [Learn more]