Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

Desktop export updates; various additions

05 August, 2025 ()

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Notes

In this release we've done some work on our desktop export options, particularly to support some new windowing features. There's now options to perform window operations like maximize, restore and minimize. Since other windowing features are in the Browser object, these actions are also in the Browser object, but in a special 'Desktop exports only' category. Both desktop exports now also support exporting without a window caption, which removes all the system user interface around the window, and also making the window non-resizable.

There's also a couple of other additions in this release: Binary Data now supports hex strings as well as base64, there's now some extra expressions and a script interface for 9-patch, and you can also now detect fullscreen errors (when a browser blocks a request to enter fullscreen). Happy testing!

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Changelog iconNouveaux ajouts

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9-patch: add expressions to get margin sizes
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macOS WKWebView: option to export non-resizable window
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Browser: add actions to maximize, minimize and restore window in desktop exports
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Browser: 'Focus' action now brings window to top in desktop exports
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Browser: 'On fullscreen error' trigger
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Desktop exports: option to export without window caption
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Binary Data: GetHex expression
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Binary Data: 'Set from string' action with options to set as text, base64 or hex

Changelog iconChangements

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Binary Data: deprecate 'Set from string' and 'Set from base64' actions as now covered by 'Set from string'
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Disable worker mode in macOS WKWebView exports due to Safari issues

Changelog iconScripting updates

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Add I9PatchInstance script interface
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Add IRuntime events "window-maximized", "window-minimized"

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  • Removing access to SDK 1 plugins is the biggest of Construct3's mistakes... we as a studio with large projects made in Construct can't use plugins like Mikal's for 3d glbs... I think it's a big mistake... we're going to present in Cologne at Gamescom a game that we won't be able to finish... I think it's incredible!!!!