Content tagged shake

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Shake substitute?
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I have been developing a game that heavily use Shake effect, at different magnitudes and durations. Scroll is applied to camera, ad I am really struggling to ge...

posted 5 years ago
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Camera shake is not working!
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I made a null object, which when colliding with something, the camera shakes. This goes through events, but nothing happens. This changed after I made some adju...

posted 5 years ago
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How do I check ScrollTo: Shake?
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Hey, I want to vibrate the gamepad when ScrollTo: Shake is working so I need to check if the screen is shaking. It's even better if I can check the shaking magn...

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Alternative to SHAKE SCREEN?
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Is there a way to make the screen shake, if the layout size is the same (and it must be) as the viewport (window) size? The "scroll to" behavior option doesnt s...

posted 4 years ago
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I am trying to make a racing game where you tilt the screen a lot like a steering wheel, but I cant find the right plugin/mechanic to do so. Please help!

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How do make an "On Shake" Event?
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Sry my bad English, it isn't my first language. I am trying to do something to detect when I shake a object. And then when I shake it a event occurs. Something...

posted 3 years ago
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How can i make the screen shake in a small layout?
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Basically I have a small layout with a player inside with the scroll to behavior, then I have an action that makes the player scroll to behevior shake. Now if I...

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As closer the entity gets to me, the camera will shake and the magnitude of the shaking will increase. Now if the entity is moving away from me, the magnitude d...

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How do I make a sprite shake, not the whole screen?
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Yea, thats aboit it, I tried giving my sprite the sine behavior, setting the magnitude and all but all my sprite does is moves an ich not shaking. I dont want t...

posted 6 months ago
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How do I make a sprite shake?
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The goal is to temporarily shake a sprite, by just a few pixels, for a short amount of time. One example is how old beat-em-ups would shake a sprite on impact (...

posted 21 days ago

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