sirkame's Recent Forum Activity

  • Thanks!! That works like a charm!

  • Hello!

    This is the thing. I usually use families when I want an object to be made of different sub-objets, but with particles it doesn't work well.

    Picture an arrow with a smoke trail that is created with particles. I want the trail to stop spraying when the arrow is destroyed, but using families causes the smoke to suddenly disappear (because it destroys itself, instead of stop spraying).

    My logic would go like:

    • The arrow is shot.
    • Arrow spawns a trail and pins it.
    • The arrow hits a wall, it breaks and the trail stops spraying.
    • After a few seconds, the trail object is destroyed.

    Now, if I set "pick trail instance nearest to arrow" it works until I shot an arrow twice exactly in the same spot. The position the trail is looking for is the same for both arrows, so I end up with several floating trails that never stop spraying.

    I never really understood how the picking system works. Any help will be appreciated!

    Thanks and best regards.

  • Thank you for everything. I'm actually having this little problem that is driving me crazy. I still can't have the buttons pushed by the player unless a box is pressing any of the buttons previously. Like, maybe is it constantly resetting to unpushed or something?

    The logic should be like:

    -The player can push any button IF that button doesn't have an un-pinned box pressing it's sensor and, of course the player isn't over the sensor already.

    -The box can press any button IF it's un-pinned and the player isn't over that button.

    Thousand thanks.

  • Holy ***** you are so good at this. I'm spanish, just in case you also are and we are being a little bit dumb trying to write in english!

    You interpreted it perfectly. I completely ignored the existence of "PickedCount" and the way you previously pick instances and make sub-events from that. Amazing. I really, really need to study that. There's only one thing that didn't work, though. If I try to press a button with the player without a box already on any of the buttons, it doesn't get pressed. Once you have placed a box in one of the sensors, I can press all the other ones with the player, no matter what "number" they have.

    I didn't touch anything yet. I'd love to have the cap-x perfectly setup to study it slowly and try different things.

    Thank you very much.

  • I have a game published but it doesn't show in my profile. The game is Super Jet. Can you check it out, please?

  • Hi guys!

    The file contains further information of my problem. 'm pretty lost with For Each, Pick by comparison and similar stuff. Hope you can enlight me, because I got really stuck here.

    Thank you as always.

    http://www.filedropper.com/buttontest

  • THANKS. It worked perfectly! I completely misunderstood the "for each" function.

  • Hi friends,

    There's something probably very easy but I can't get it right. I need to activate a series of switches while my platform character walks by them, but they all are the same object (several instances, logically). What I want is that, when they are overlapped, they change their frame, for example, and when not overlapping EACH OF THOSE, they go back to their original state. But, as overlapping gets every instance, unless my character completely stops overlapping any of the instances, they don't go back to the original frame.

    Here's the capx http://www.filedropper.com/switchtest

    Any help will be very appreciated.

    Thanks in advance and best regards.

  • Thank you all, and sorry for answer this late. I'll check everything out as soon as I can and let you know if they were good for my project =) Thanks again.

  • Hi everybody,

    I'm developing a small graphic adventure and I got most of the base "engine" created. But I have a problem driving the character where I want without getting him stuck somewhere.

    I tried to use the regular pathfinder but it's slow calculating. Do you know an alternative path finder that works with this kind of game?

    Thank you! =)

  • I have the same problem. With r205 it doesn't happen, but my project was saved as 206.

    Nombre del evento de problema: APPCRASH

    Nombre de la aplicación: Construct2.exe

    Versión de la aplicación: 2.0.0.0

    Marca de tiempo de la aplicación: 556462df

    Nombre del módulo con errores: ig4icd64.dll

    Versión del módulo con errores: 8.15.10.2869

    Marca de tiempo del módulo con errores: 506dfa58

    Código de excepción: c0000005

    Desplazamiento de excepción: 0000000000074379

    Versión del sistema operativo: 6.1.7600.2.0.0.256.48

    Id. de configuración regional: 3082

    Información adicional 1: 905b

    Información adicional 2: 905b88fa91c8a99d48c21c0a5cd7b230

    Información adicional 3: a73c

    Información adicional 4: a73c845f1a528de6bcf604007844f718

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  • Thanks. I'll try checking that out.

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sirkame

Member since 23 Jun, 2014

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