Ruskul's Recent Forum Activity

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    Ashley , Further, I'm very sad, disheartened at this.

    I've revised my ways since I asked about the api earlier this year, as you recommended, and I had to revise my entire project to accommodate this (as well as revise my expectations for performance, since most of my unofficial api use was to improve performance). All fair.

    So I am legit now. - I've spent the last half year making behaviors using only the official api, and now I am being told that even though my addons were permitted and done the official way, I still have to go back and re-work everything!?!?!?!?

    You are breaking things so that people don't accidentally break things. wtf mate. I did what you suggested and now even still, you are not supporting the official sdk?!?!?!?

    You promised that if we used the official sdk, you would support it forever.

    you promised...

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    Ashley - Quick question: Are vanilla behaviors/plugins being converted to sdkv2 ?

    I've been mostly off grid for the last few months and am trying to catch up but probably missed it if it was mentioned.

    The issue is this: If you can't make the built in behaviors with sdkv2, then the sdk isn't robust enough - until it is, I feel like shutting off sdk1 in December is a bad, bad bad move.

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    Awesome, without even needing to argue for it, I think Ashley already understands why we need LAB color space supported in Construct3 out of the box :D.

    Time to nerd out. All the reasons to keep db as the unit, is all the reasons we need lab color space. And to keep this relevant, I think they are good reasons too for staying with db.

    For those who don't know, using rgb to interpolate between two colors doesn't perceptually actually look like it is the color that should be between them. The easiest example is using grey 128,128,128 and white and black. Grey 128 isn't actually perceptual perfectly between white and black.

    The db conversation is the audio equivalent.

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  • Hot, thanks.

    Can you elaborate what you meant about it should work for any tool? Do you mean, while any tool is selected?

  • Obviously, no one probably does their sprite work in the built in editor. But making making small adjustments and changes, or creating debug art is quite useful.

    BUT... there is no hot color picker hotkey, only a toggle. If I am making quick changes, I usually want to grab a color, but as it stands you have to "i" "click pick" "n"

    Thats alot more work than "alt +click" then back to painting.

    For small projects, it isn't too hard to keep photoshop or aseprite open but that adds a small workflow penalty.

  • Hey all,

    I jumped onto the construct editor to find it in a fresh install state. All preferences reverted to default, dev mode turned off, and all add-ons removed. Recent projects were empty, and I was presented with the tutorial screen.

    Anyone know if this is a reported issue?

    Thanks!

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  • Sure, that makes sense, but it seems like it could still have an option for template?

    No skin off my teeth either way.

  • When you use the system action to create an object, you can create a hierarchy from a template, but not when spawning an object from another.

    Seems like that is either an oversight, or what would the reason be?

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Ruskul's avatar

Ruskul

Member since 23 Nov, 2013

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Ruskul has 3 followers

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