Great blog post.
Something that would be very useful in my opinion is some kind of list telling us which are the most and less expensive construct Standard shaders.
It's probably not possible to say that 100% accurate, but after reading this blog I know now that the HSL effect is one of the less expensive ones which is very good to know.
It would be great to have a rough idea about that for all the effect.
Btw if someone wants to check it out here is a link with attached level data t.co/PYNRzRYAwI
If you click the link and look in your browsers adress bar you'll see something like this
https://nativepixels[dot]itch[dot]io/super-pinball-maker?ver001_M4FwpmA2DGCGDWYg_AwOgjMCsBsIExmq... etc, i couldn't post the full link because its too long :(
the "?ver001_" is the version indicator and what i'm looking for in my code to know if someone is coming from a link with an attached level or not.
The long gibberish after that is the entire level in encrypted form.
If you'd go to the same page without the gibberish ( nativepixels.itch.io/super-pinball-maker ) then the game would start with an empty default level and you can press M for menu to create your own level, have fun :)
Great blog post and thanks for the shout-out <3 ... I did however encrypt my data as well :P
Welcome Phill .o/
Very interesting and insightful blog post.
We are almost in the future boiiis !!! :D
Awesome, thanks to everyone involved.
Omg they are so cute i.pinimg.com/originals/f6/32/60/f63260caa01912c74a3e3cba86d26521.jpg
what the fudge is an aardvark? xD
Member since 29 Apr, 2013