Woah, that's an update and a half! I especially love the DX improvements, please keep 'em coming :)
Awesome update as usual, thanks for all your hard work!
Thanks for the amazing 2023 updates, Scirra! I can't wait to find out what you're cooking up for us next year.
Marvelous! So many new things to try and QoL stuff to enjoy...
Awesome! I used to do quite a dirty (but easy-to-automate) trick to disable offline mode (emptying the contents of sw.js) for some HTML5 exports, now I can do away with that :)
Nintendo Switch is not supported out of the box in Construct, but google MP2 Games (mentioned in the article), they are a third party developer who offer porting services for Nintendo Switch, PS5 & PS4, Xbox Series X/S & Xbox One for games made in Construct 2/3 using their own runtime Chowdren which is written in C++.
Pepper Grinder has been on my Steam wishlist for a couple of months now, it's going to be an instant purchase just based on the trailer and the screenshots. It looks like a Vlambeer wet dream!
Super useful features across the board! The last time I was that excited to try out the latest C3 version was when you guys added the 3D camera plugin.
Freaking cool new features!
Woah, the Portals demo is freaking impressive!
I can't wait to check out the 3D image point stuff!
Can't wait to check out the Cryptography plugin docs!
Holy crap, the new example project is awesome!
Congratulations on the release!
Custom actions sound like a great way to organize object / family related "functions". Now I can just create a "Kill" action for the Player object type and handle all logic and visuals there instead of creating a function called killPlayer with "copy picked" or a UID parameter.
Member since 5 Dec, 2017 Last online 7 Sep, 2025