MPPlantOfficial's Recent Forum Activity

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    but subscription is for C3 not C2.. C2 is still the same. with the 1 time payment. C3 is the subscription product... if you want to get it you get C3 and subscribe if not... keep the C2 license for life that will never change.

    Actually my question to him is why switch to GODOT when C2 still exists. that's what he said in his OP statement.

    Just because C3 is launching soon that doesn't make C2 any less powerful.

    I myself will not get C3 but will still continue to use C2 and hang out here.

  • i said that i have from 40 to 60 downloads every day and 35 to 70 impression

    normaly 1download = 5 to 10 impressions

    so i should have 300 impression minimum

    Based on your avatar it looks like you have no license.

    Are you allowed to put ads in game without a license?

  • Hello. I would like to request a multi-level template.

    I want to be able to save 100 Tilemap levels and remember all sprite instances and starting position of each.

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  • Enemy.Count <= 10 |

    Every x seconds | spawn enemy

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    Why?

    C2 still exists.

  • Impressions I believe are relative to how many times a player plays your game.

    It's possible 60 players downloaded your game day 1, tested it and went back to other apps.

    I doubt 'hack' would be the issue here. I can imagine people try to hack Ketchapp or King for their impressions but indies like us??? FAT CHANCE.

  • Player character is always in the middle.

    Pressing right and left moves the platforms closer.

  • "...blazingly fast...Tutorials, games, forum posts the lot will not be lost and the goal is to move them all over to the new site..."

    Sounds good.

  • Badaboom Bump!

  • There might be one for sale but I don't want to have to pay just to look at a capx.

    But I'm not making a fighting game any time soon so that can wait.

  • I seem to have a fairly good idea but I have no clue how to make it work. I was thinking about something like "super crate box" but with more characters to make it harder. If you go and play it leave a reply and let me know how to make crates randomly spawn and how to make them change what you have as a gun....

    I'll be honest. Who's gonna play it? Probably me but I've been playing platformers since I was 3.

    There just is no market for platformers these days.

    You're better off creating a predictable jump scare game these days.

    Make your money first then you can create all the platformers you want as passion projects.

    I have ideas for new CRPGs myself. That's probably my favorite genre but no one plays those anymore.

    Much as I don't like the mobile market, it's a gold mine. I'm just trying to explore simple mechanics I can use to create addicting, compulsive games (not good games but many mediocre ones that people are gonna wanna play.) trying to keep it original.

  • Question was

    "How do I determine my game is good enough to sell or is it only good for showcase?"

    Sales figures. I stay with my opinion.

    When then sales are good, the game is good enough to sell.

    True but in asking his question I'm assuming he's still trying to determine if his game is good enough to publish, probably still in beta phase, and therefore sales figures can't be a good answer unless of course you're proposing he launch it and use the data from that as feedback.

    Maybe I'm reading into his question too much though.

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MPPlantOfficial

Member since 17 Feb, 2016

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