9-patch is such a powerfull feature, thank you a lot!
Wow, Yandex auth support! Thank you a lot guys! ❤️
Ah, okay, my bad then, im sorry! :_)
AI is a plague that makes everything worse, please stop promoting it
If AI actually improves your work.. well, this says a lot about you
Could you please update TypeScript definitions for Pathfinding behavior? It's still missing some newer additions like startPathGroup and such
Will one need to pay to use Construct Game Services or it will be free for users who own C3 license?
Great, thank you!
When you click on links in the email it still doesn't work, i got this message: "We couldn't process your request at this time. Please try again later"
More direct access to rendering sounds really cool, thank you! Keep up the good work, really want to see more development in this direction
I mean, yes, i can do that. But that's a hack basically and that's annoying. And it will hide actual null errors when they arise. Problem is that Construct's TypeScript can't deduce types from the code, and null check doesn't do anything, what's the point then?. So because of this I have to go through entirety of my code and add this hacks everywhere to even start the project. Feels like a downgrade for me, not an upgrade.
Type inference still doesn't work correctly if you switch to TypeScript and editor thinks object is nullable when you specifically check for that. In VScode there is not errors (i use default tsconfig). If it was just warning, it would've been bearable, but it literally doesn't allow me to preview the project :/
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I was writing scripts in TypeScript, and after this update I switched the project to typescript, and now my code throws errors in random places, even though in VSCode there is no errors and it works great. Looks like language server on C3 side is lacking and, for example, it still thinks that nullable objects may be null even though I explicitly check for it like a few lines before that. Screenshots
Actually i've only seen "Software update needed" appearing randomly on the devices where it worked fine before, and it also just disappears as randomly after some times. What can it be sign of?
Familiy APIs is great, thank you!
Game services plugin also sounds interesting :)
What I mean is just more info to work with! For example, if you have invalid layer name in layout file, error itself is shown correctly, but there is no information of a file name and maybe an object name that have this problem. And only thing you left with is to try to debug barely readable minified code to try to find any hints from variables (i had to do it myself multiple times, its not just in theory, though I don't remember what exactly were the errors sadly).
Also some basic output in the construct's error window would be nice too, so people who are not so familiar with dev tools would be able to have some idea of the problem
Member since 30 Apr, 2015