Tom's Recent Forum Activity

  • There is no current usage limit for the auth service, although this may change as we're currently in the beta phase.

    I'm not exactly sure what you're trying to do, but you can use the auth service for sign ins on your website as well. From this, you can save the returned player ID's into your database.

  • Access codes are distributed by the subscription owner - if it's now invalid or withdrawn you need to contact whoever gave it to you to ask why.

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  • Ashley is fine, just taking some well deserved time off :)

    We're still working hard behind the scenes - lots of cool stuff to come this year don't worry!

  • Happy to answer your questions :)

    All CGS limits are free tier limits as we are in the testing phase. Construct plans will get more generous limits, and there will be additional paid tiers with even higher limits. We’re still working out the details of all this so bear with us. We’re introducing a new broadcast service soon, after which we’ll be neatening everything up and releasing the plans before adding more services.

    Regarding the message when you login, you can set your own oauth secret keys under auth settings on the left menu in your CGS account. Some are very easy to customise, some are a lot more involved. This allows you to have your game as the sign in message with each oauth provider.

  • To date we've never run a sale on C3 plans.

  • It's all still currently under development, please bear with us to fix the issues RE links/CGS pages until a general release announcement from us.

    RE the premium leaderboard expiration, we haven't implemented handling when subscriptions are cancelled/expired yet and how to deal with that, but the general idea will be to have a fairly generous grace period (and a few email warnings) before deleting it.

  • A few issues I overlooked when refactoring some aspects of the game services. Is all working as expected now.

  • Sorry about this, scores are now submitting properly but there's a small fix needed on displaying the leaderboard - am working on a fix now.

  • Apologies, this was a bug. Should now work as expected.

  • Yes, the free tier leaderboards are feature complete for the most part but meant for testing/developing so scores are automatically removed after ~14 days.

    Edit: For clarity, scores in the arcade are never deleted (unless the user deletes their account).

  • Once I've pushed out all these changes, we'll have implemented authentication + leaderboards. I'll then look to add cloud save (which allows you to store data blobs in a key value store with each player, as well as global data for games which players can all load from) which should cover what you're after WackyToaster

    After this I'll look to release publicly, and from there I'll look to add other services such as achievements, maybe some sort of analytics, error reporting etc

    I'm really enjoying working on this, but it's all quite tricky!

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Tom

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