Ashley's Recent Forum Activity

  • Take a look at the manual guide on HTML layers.

  • I think you could argue that's minor enough to not worry about - there are only three save slots after all - but you could still support that by saving a fourth file to store the last used save slot, and Steam Cloud will sync that too.

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    digitalsoapbox - please see the Forum & Community guidelines, in particular:

    Having a persistently antagonistic, cynical, combative, sceptical or complaining attitude

    Consistently conducting a discussion in bad faith (i.e. with a negative intent)

    I have repeatedly warned you about the tone of your posts. Everyone is perfectly entitled to disagree with anyone's views or approaches, but your posts consistently come across as unnecessarily negative and combative. You must change the tone of your posts or, given that you have already been warned repeatedly, further moderation action will be taken. Closing this thread.

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  • A simple solution would be to store the last used save slot in Local Storage, and make sure the one stored there is shown first.

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    I addressed this recently in this forum post.

  • The latest release adds a 'Bundle assets' option for the Windows WebView2, macOS WKWebView and Linux CEF export options. This will combine all the exported files in the www subfolder into a single file named assets.dat, meaning it is no longer possible to casually browse the exported files in the install folder. The file is not encrypted, but it should do the job of preventing anyone easily finding the files.

    It's pretty similar to package.nw in NW.js (being a non-encrypted bundle file), but it has the additional advantage of having much better performance. With NW.js package.nw was just a zip file, and NW.js would fully extract it to a temporary folder on startup, which could be too slow to be usable for large projects. With our new export options using assets.dat it does not need to extract anything and can directly read data from that file, so there is no impact to startup time even for very large projects. Also as assets.dat is not a zip file, you can't use the old trick of renaming package.nw to pckage.zip to get at the files, so arguably it's better protected too. So overall I'd say the new export options handle this much better now than NW.js ever did.

  • With the latest release (r424 which just went out today), you can choose 'Bundle assets' when exporting for Windows, macOS or Linux. That will bundle all your exported project files in to a single file named assets.dat which prevents anyone being able to browse the files. It's not encrypted, but it's probably enough to stop casual inspection of the game files.

  • It's working for me right now, and our monitoring system hasn't identified any outages for the past week or so. It may be a problem with your Internet connection.

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  • Thanks, fixed the spelling.

  • Families exist mainly to help handle picking in event sheets. I don't think they have any particular applicability to scripting.

  • i am coming from c# and backends like php where i am used to strict types and not loose types like in js.

    You might like to try using TypeScript which gives you strict type checking.

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Ashley

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