Ashley's Recent Forum Activity

  • I think this is a known bug with the image bank cacher. If you only run one instance of Construct at a time, it shouldn't happen - but I'll try come up with a fix soon.

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    Please post all bugs on the SourceForge Bug Tracker:

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    Bugs posted on the forum or sent by PM to admins may eventually be lost and forgotten - please don't report bugs that way. The tracker is the central place for dealing with bug reports. As usual, try to include with your bug report a .cap file and reproduction steps. Please attach the file to the SourceForge bug, or otherwise email it - upload sites sometimes expire files and not all bugs can be looked at immediately. Finally it is useful (but not required) to leave your contact details so if necessary I can contact you in case I need more information about the bug.

    Thanks!

  • How exactly are you numbering the tanks? For-Each iterates in order of creation, so maybe your first text object is labelled 8 by accident. Or the text objects were created in the wrong order.

  • I've had a quick look and it looks like a bug caused by families. Put it on the bug tracker and I'll take a look when I can.

  • That's interesting about Motion Blur still working... well, I query the graphics card and it says "I can't make floating-point textures". Then you go and make a floating-point texture and it works. Possibly a bug in the drivers? I'm not sure thats my fault.

  • Ah, thats interesting. I didn't imagine it'd come in useful! Personally, I like to stick with groups and toggling events, but your way is alright too!

  • Personally I'd side with using one large layout for something like this, and just scroll to the next place when you move past a boundary - it'll make editing the level a lot easier.

  • Dev-C++ is no longer maintained so you should find a new compiler anyway. I'm not sure if the SDK builds on anything other than VS - it might do - give it a try!

  • Can I just ask why you put 'Always' in a subevent? It's redundant - the actions may as well be in the parent event.

    Doing this:

    + Event

    ----+ Always

    ----> (actions)

    Is identical to this

    + Event

    -> Actions

    Imagine writing code that said:

    if (event) {
        if (true) { // redundant!
            func();
        }
    }[/code:20eoptro]
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  • Written a new article which explains the nuts and bolts of how conditions work. Essential reading for any beginner or intermediate users.

    http://69.24.73.172/scirra/wiki/index.php?title=Conditions

    Any thoughts, suggestions, questions, additions etc - let me know!

  • It's still running out of VRAM on 64MB cards, because the picture editor is creating a number of temporary surfaces. I should be able to optimise this - you'll have to wait until a future build, or upgrade your video card, I'm afraid!

  • Some of the For Each loops are redundant. In the group 'Pick tank to scroll to', the condition 'TankID' equal to global('LastPickedTank') already checks every Tank to find the one(s) with matching values, so the For Each has no effect. Also, in the group 'Pick tanks', every single For Each is redundant and can be deleted: remember the way conditions work normally, there is an implicit for-each since it checks if the condition is true for every instance, then applies the actions to all the instances that met the condition. In this case, the events work fine without a for-each!

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Ashley

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