Ashley's Recent Forum Activity

  • Looking good!

  • If you think it's a Construct bug it's best to file an issue following all the guidelines.

  • We believe this issue is caused by the system graphics driver rather than Construct or the browser. We are trying to track down cases where this happens, so it would be useful if you could share your system's graphics information with us. To do that, with the Chrome or Edge browsers, visit chrome://gpu in the address bar, and then click the 'Download Report to File' button at the top. Then attach that file to an email and send it to us at supportfzj@construct.net with a link to this thread for context, and we should be able to identify things like your specific graphics card model.

    To fix the problem, try installing any available system software updates, or check for an updated graphics driver from the device's graphics vendor. Alternatively to work around the problem, try opening Construct's settings and change the 'Enable WebGPU in editor' setting to 'No'.

  • The build server had a technical issue that meant builds were not working. We've now corrected this and it should be working normally again. Apologies for the inconvenience.

  • The build server had a technical issue that meant builds were not working. We've now corrected this and it should be working normally again. Apologies for the inconvenience.

  • Take a look at the guide Supporting multiple screen sizes. If you want to support different aspect ratios, the scale inner or scale outer modes are probably what you want.

  • Browsers sometimes start pages muted until a "user gesture" (i.e. any kind of input from the user) in order to prevent abuse. Construct does try to start audio playback in "gamepadconnected" events, which is an event that fires when you first press a button on a gamepad, and IIRC it is supposed to be an allowed way to start audio playback. However it doesn't look like it works in Chrome - it still blocks the audio playback. I filed an issue with Google about that - presumably they'll need to fix that before it works.

    Note roden1 - the style of your post is very much like an AI chatbot (and the em dash is a pretty good giveaway). Please see the Forum & Community guidelines: posts generated with AI are not allowed.

  • Device-specific graphics glitches are usually caused by bugs in the graphics driver (part of the system software), rather than Construct or the browser. The best thing to do is check for any available system software updates and install them, or check for an updated graphics driver for the device if one is available. You could also try changing some graphics-related settings to work around it - for example you could try disabling WebGPU in Project Properties, in case using WebGL rendering avoids the problem.

  • Maybe check your Internet connection is working correctly?

  • Without knowing more, I'd say you want to use CSV for dealing with CSV data, and Local Storage for storing data.

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  • That shouldn't happen. Those are all normal setters and getters that are updated independently of the texture, and calling getTexture should have no effect on them, as updating the texture just does what it says on the tin: it updates the texture using the latest settings, and doesn't change anything else. Perhaps you got confused by something else in your code, or perhaps there's a bug, in which case you should file it the usual way on the tracker.

  • I don't want to re-explain the entire situation, but I do want to point out a major motivation for this was that SDK v1 addons were routinely responsible for ruining people's projects, risking wasting the work of thousands of customer's projects that in some cases they had worked for years on. We provided well over a year for addon developers to update their addons, including providing documentation covering the porting process, and making a range of changes and updates to SDK v2, including implementing a range of feature requests. We also created the LTS release channel in part to help with this process: you can still use SDK v1 addons in the r449.x LTS releases which are officially supported up until the end of next year.

    This is not a decision we took lightly but it is essential for the future reliability of Construct and for customers to be able to trust the addons they install, and I'd say that we've actually done a lot of work to try to ease the transition.

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Ashley

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Last online 12 Aug, 2026

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