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  • You could just do a quick export to try it out which should confirm that 1) and 3) are correct.

    For security reasons the system often makes application install folders read-only, e.g. inside "Program Files" on Windows is typically all read-only. So generally you should assume the "<app>" and "<web-resource>" folders are read-only. I would say the best folder to use is "<current-app-data>" which is where apps usually write user data to. You could also use "<saved-games>", but that is Windows-only, and I'm not sure what the convention is (I guess use a subfolder for your game?)

    1. The Steam in-game overlay is now supported in Windows WebView2 exports with the Steamworks plugin v1.5
    2. If you have trouble with OBS, please contact the OBS developers. As I mentioned before at least some of the capturing modes work, and if some specific mode doesn't work, or you want them to change the default to a mode that works better, that's something you need to take up with the OBS developers.
    3. I have been following up with both NVIDIA (privately) and Google (on their public issue tracker) about a solution for dual-GPU systems. Some progress has been made: NVIDIA are considering a new NvOptimusEnablementForSubProcesses flag, and Google implemented a command-line flag to force the browser engine to use the high performance GPU. However I don't believe NVIDIA have actually implemented that yet, and Google's flag works but has a bug that causes a janky framerate. I just followed up in both cases. Hopefully one way or another we'll get there with a way to force the high performance GPU.
    4. I don't think there's much we can do about WebView2 telemetry as it's part of the OS, but according to this article WebView2 will respect the system-wide Windows diagnostic data setting. So if you've already changed Windows settings to limit telemetry, it should limit telemetry for WebView2 as well.
  • The Steamworks plugin v1.5 already has support for the Steam in-game overlay in the Windows WebView2 exporter.

  • If an incognito window, or clearing all cache locally, doesn't update it, then it sounds like it's being cached on the server side. You probably want to check your server caching configuration (and CDN caching configuration if you use one). For example if your server is behind a CDN that does server-side caching of certain types of resources, like images, for 24 hours, then nothing you do on the client will be able to update that cache.

    If all else fails, publishing your project to a different URL as you have been doing is the ultimate cache-busting approach.

  • We're not aware of any such issues with the new Windows WebView2 exporter. If you run in to a problem, please file an issue.

    False positives are common with antivirus tools and have historically affected any kind of executable. We've had false positives with NW.js before too. It's not really related to the kind of export.

    NW.js had a range of bugs and issues that proved difficult to deal with - including many complaints about the file size of exports - and having two export options complicates supports and doubles the amount of maintenance work involved. As our newer export options now cover all the features previously supported by NW.js, the time has come to retire NW.js support and focus our efforts on the new ones.

  • Use the lineThickness BBcode tag, e.g. [lineThickness=0.5][outline=blue]Text[/outline][/lineThickness] will adjust the outline thickness to half its usual size. All the supported BBcode tags are in the manual.

  • Those must be very old systems - as I mentioned 64-bit hardware has been standard for many years now, to the extent even the latest version of Windows doesn't support 32-bit hardware any more. Such old systems are not going to be supported forever. And if you still need 32-bit exports, it's still supported in the r449.x LTS release, so you can just keep using that.

  • rgbEx works in the range 0-100. If you want an expression that works in the range 0-255, use rgbEx255. See the documentation in system expressions.

  • You should also be able to open the project in an older version of Construct (which the error message links to, IIRC), rename any instance variable named ParentUID, save the project, and then open it again in the latest release.

  • Lately most of these issues have been graphics driver bugs (part of the system software, not part of Construct, browsers or WebGPU). So you could try updating your graphics drivers, or installing any available system software updates.

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  • Does the Video Recorder plugin only record based on the actual canvas size, not the fullscreen resolution?

    It only records the actual canvas size, because that's the size that is actually rendered. The viewport size is more or less just how much of the layout you get to see, and that is stretched to the window size in the default letterbox scale mode. If the window is smaller than the viewport size, then it will have been resized smaller.

    If you want a full resolution recording, make the window fullscreen before starting recording (press F11 or use the Browser 'Request fullscreen' action). If necessary, you can change your display resolution to the intended video resolution.

    I'd also note that Construct Animate's 'Export to video' option does record the video at the resolution given by the viewport size - as Construct 3 is a game engine it will just render the canvas fit to the window size.

  • It's impossible to help from just that information. If you think it's a problem with Construct, please file an issue following all the guidelines.

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Ashley

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