Ashley's Recent Forum Activity

  • Thank you, it now successfully passes our automated review process, and the updated translation will be available in the next beta release. It will remain under review for several weeks so please be patient, but we will issue rewards once review is completed.

  • Issues like this are tricky to deal with as it's difficult to fully follow the bug report guidelines. However if you file an issue as best you can anyway, hopefully they can look in to it. I don't believe I've ever observed this issue, and usually dealing with a bug report involves a back and forth as the developers ask questions or suggest things to try and the person affected responds to those; if I don't see the issue there's no way for me to respond to those questions, and so if I file the issue all it does is slow down the process and make it less likely to get fixed. If you post the link to the bug that's filed here I can follow it and answer any Construct-specific questions if they come up.

  • Web apps have no control over garbage collection at all. It's entirely part of the browser. I think the best approach would be to file a bug with Google at crbug.com as perhaps there is an issue with Chrome's garbage collector that can cause lengthy pauses.

  • The Turkish translation recently reached 100%. Thank you to all contributors! However there are some outstanding translation errors that need correcting before the translation in Construct is updated and rewards issued. These are listed in the log here: https://www.dropbox.com/s/cthktyhl6hz4d50/tr-TR-2023-02-07.txt?dl=0

    PLEASE NOTE: Do not use machine translation, like Google Translate, when translating Construct. It is an inappropriate tool that results in poor quality translations. These translations will then fail later quality reviews and have to be re-done, resulting in wasted effort and taking longer before the translation is ready and rewards not being issued.

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    Unfortunately threads like this become entirely unmanageable as it has combined several entirely different topics: a known issue with worker mode with a workaround, general performance questions, compatibility concerns, Construct Animate, staffing, feature requests, new export options, and piracy. Such threads become too confused to be useful, which is why our Forum & Community guidelines include as a reason to lock threads:

    Chaotic changing of subject or mashing together different concerns, so there is no clear topic of conversation. There should be separate threads for separate topics.

    Therefore I'm closing this thread. I believe the original point of this thread is resolved by the worker mode known issue. However everyone is welcome to start new threads with different topics of conversation.

  • You can purchase the signalling server in the asset store and run your own server. However be warned that you should be familiar with server administration and networking topics, otherwise it could end up unreachable or less reliable than the official Scirra signalling server.

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    If you want to experiment with an alternate Android export option, try Trusted Web Activities. That is very much a web export with the proper Chrome browser wrapped up as an app you can publish to Google Play. However it's not clear how ads or IAP would work with that. So it might work well for free apps but monetised apps probably still need to go with Cordova.

    I'm happy to profile and optimise Construct projects if something isn't running well! Sometimes there are easy changes that can be made to the project to improve performance, and sometimes I can optimise Construct. These days even phones several years old can manage 10,000+ sprites on-screen and still get 30 FPS, so most modern devices generally seem to be pretty fast. However I must caution that sometimes there are problems like crappy GPU drivers that ruin performance - a long-standing scourge of the industry affecting all technologies, not just Construct - and it's not always feasible to work around. But usually those are device-specific and not something that causes a performance issue on all devices. Still I'm willing to look in to cases of poor performance if anyone shares them.

  • Apologies for the inconvenience - earlier we increased the server hardware specification in order to improve the quality of service, but after the VM restarted a fault on the Azure host prevented any traffic reaching it. We immediately reached out to our hosting support who investigated and resolved the problem by moving the VM to a different Azure host. The service was down for about 1 hour 40 minutes. It should be working fine again now and we don't expect to need to do anything similar for a long time.

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    I was under the impression Android performance was generally working fine for most people, as my own tests look fine and I hadn't seen any complaints about it for a long time. The problem in this thread appears to be enabling worker mode, which runs in to a known issue. Turning it off (which is the default) should mean problem solved.

    If not, please file an issue following all the guidelines! I'm not telepathic so I can't solve problems by reading descriptions or watching videos, we need the details requested by the bug report guidelines to investigate, and I don't believe any Android performance issues have been submitted that way lately, so as it stands we have nothing to investigate.

    Think we should have more staff to work on Construct? Then we need to grow the business, and a new product is potentially a great way to do that. If it went well it could double the size of the business - perhaps even more if it's a hit - and we could hire more developers as a result. Alternatively we can do nothing and remain a smaller company with limited resources. So if you want us to grow, it makes sense to be in favor of new ventures like Construct Animate.

  • Try Construct 3

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    Fooling arround with the settings a lot the issue disapears on PC when i turn off "WebWorker"

    There is a known issue with the Android WebView where it is janky when using worker mode. However the default settings do not use worker mode. You will only run in to this if you manually change the project 'Use worker' setting from 'Auto' to 'Yes'. If you leave it on its default 'Auto' or 'No', it should work OK.

    I'd like to point out that the existence of such a bug does not mean that HTML5 or our hard-working team are somehow useless. In fact I have already done significant work to investigate this very issue in order to file that issue with Google. All software has bugs and nothing is perfect. On the whole I do believe Construct and browser performance are outstanding these days.

    I'd add that a great deal of work has been done on this in the past, and we do work really hard to ensure there is great performance on all platforms. However in this case the bug is caused by the Chromium browser engine and therefore it's out of our control - only Google can fix it. However the issue is easy to work around and the default project settings are not affected. Further please note that in general it is usually impossible to help without the details requested by our bug report guidelines. We need all that information to be able to help, and if it's omitted all we have is guesswork.

  • I'm afraid Construct Animate subscriptions are not yet on sale. The period of being able to use Construct 3 subscriptions with Construct Animate was only for the duration of the public beta, and that is now ending.

  • Some addons don't properly support advanced minification. Our documentation covers what developers need to do to support it. If it doesn't work you'll need to report the problem to the addon developer.

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Ashley

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