Taximan's Recent Forum Activity

  • In fact, I install the game from Steam.

    I upload the version for Linux, I indicate the executable for the Linux version (which is the name of the game without an extension), it installs, but when you press play, it asks me for the Windows path.

    The capture is in Spanish, but it is easily understood.

  • Of course. It's very strange.

    Although the Linux version does not work. It tells me that it cannot find the ".exe". When I installed the win 64 version it worked, but the controls did not work.

    Really, the C3 team should make a guide on these things.

  • I'm trying to publish my game on Steam.

    On Windows everything works perfectly, but I can't get the controls to work on Steam Deck, not even the buttons.

    Does anyone know how to configure them?

    Tagged:

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  • I think it will be impossible for you from C2. The best thing would be to move the project to C3.

  • Thank you very much for the information.

    It seems incredible to me that the C3 team has these topics so forgotten.

  • I've been trying to get Steam Cloud to work for a long time, but I can't find anything in forums or on the internet about this topic that gives an explanation of how to use it.

    I don't know if it is not possible, or if I have not known how to search for the information correctly.

    Tagged:

  • I'm trying to publish my game on steam, but using nw.js there are a lot of errors. Some sounds don't work, when you press some buttons they don't work and there is a strange full screen frame. If I export in Webview everything works perfectly.

    I really don't understand anything.

    Tagged:

  • I found the solution, I turned off pixel rounding and everything works perfectly.

  • The point is always on the same pixel.

  • When the shield appears, I use paste object to point. The point is correctly placed in each frame (I have checked it hundreds of times) I don't understand why the shield shakes when the character works.

  • Thank you very much, you have solved all my problems ;D

  • But what if the player pauses the game while jumping, or falling?

    That's why I used time 0