lucid
Hello again
lucid . I think I have found some bugs. But I got a high feeling that it really is a bug.
I sent you an email with the .capx file, Spriter File(scml & scon) & Preview image but I only managed to reproduce Bug1 on a .capx file but not Bug2.
But I think if you fix Bug1, it might also fix Bug2.
Thanks a lot.
Below is the content of the note I sent you on the email.
[quote:1pm8v9dn]
Bug 1 (with .capx)
I'm not sure if it is a bug but I just found out that the Scml object doesn't mirror when
the animation finished playing a certain animation or the animation is not playing anything.
Since it is a non-repeating animation. It doesn't mirror afterwards...
I have only found out about Bug 1 because of Bug 2.
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Bug 2 - Also connected to Bug 1 (without .capx) (Sorry, I can't reproduce it yet with a sample .capx.)
Lucid, I found this problem when I found out that my spriter object on C2 was playing a single trigger or non-repeating
animation and it has a code that makes it look at the player. Mirrored if the player is at the left side &
Non-Mirrored if the player is at the right side.
The Spriter Object has finished playing the single trigger animation.
But the player moved to another side and this somehow triggered a mirror state of the animation.
As I stated at the Bug 1, the Mirror event doesn't work when a single trigger animation has finished playing it's animation.
But in my game, it somehow forced it to mirror and I am still finding the reason for it so that I can give you more details.
I have a picture of a mirror fail. It is named Bug2 Preview (comment).png
(On the email I sent you)
Thanks.