The game from the perspective of design is complicated that is there are two MAIN CORES designs that are required to be made and implemented.
The first Core Element is the Turn Based Strategy (TBS) gameplay element. A typical example of which is a chess game where two players take turns making their moves.
The second Core Element is Diplomacy this idea mainly got inspired but the game called “Diplomacy”. This game element will take time to figure out how to get it to work. But overall the idea is a player will be interacting with the AI and negotiating.
I have also have attached a Template that I am still working on. The idea behind which is used in this game itself.