Hi I'm Jay and this is "Fucking Broken", a very simple 2D platformer game to be enjoyed by anybody who is preferably suffering from the exhaustion and fatigue of hell week.
Back in polytechnic, we had modules on good game design. We were told to carefully nurture and guide the player along the way, dropping subtle hints on how to progress and enjoy the game.
It was great and all, but what if I did everything they told me NOT to do? What if I could make my game so amazingly flawed that my player is left traumatised and suffering? How do you beat the game? Just find the exit. Its not even that hard. I even put Princess Bryan in to encourage you and give you helpful tips.