Radkampfwagen's Forum Posts

  • hi,

    i have a multiple choice game and there are a lot of questions.

    for every question there are 3 options.

    if you click one (correct) button it will add to score 1 and automatically go to next layout.

    if you click one (incorrect) button it will add nothing to your score and will automatically go to next layout-without informing player of wrong answer.

    ----

    thats what i want to do.

    but that will use so many events.

    theres gotta be an easier way.

    ----

    is it possible to make all buttons the same sprite (but the right answers having a variable of 1 and the wrong answer having a variable of 0) and when clicked it will add the instance variable to the global score?

    that way i can have one event:

    on button clicked--add to score button.instancevariable

    -------------------go to next layout

    i just dont know how to implement that

    or is there a different way?

    please help.

    i appreciate your help in advance

    thanks

    Radkampfwagen

  • 1)look at common in the properties bar for the 3d object.

    2)choose your z elevation-how high it will be (on floor is 0)

    3)lets just say u set it to x.

    4)now if you scroll down further in the properties bar you'll see -behaviour, effects, container etc- keep scrolling till you see (again!)properties-its the same name as its bar.

    5)there it will show some options including -z height.

    6)z height it literally how much it is stretched or the depth

    7)now if you make another 3d object with same properties but assign the z elevation to x times 2 it will be exactly on top of the first one.

    -------

    hope you understand this

    here's a pic for clarification:

    just edited this-i showed in pic z elevation 15 -above where it says "by radkampfwagen"-its meant to be z elevation 0(idk how i forgot)

    Hope you understand

    Radkampfwagen

  • Ashley

    Thanks for the reply.

    Yes you're right silly me.

    It's just for that project I'm having issues with-so guess you're right-too much memory on that project.

    Thanks for replying to me Ashley and rozpustelnik.

    I really appreciate it.

    Thanks,

    Radkampfwagen

  • Hi,

    I'm having problems with opening the c3 preview (F5), after updating my c3 to r424.2.

    Note it only happened after updating it, previously in the day it was fine.also connection is good here and no browser problems.And I tryed opening it on edge same result.

    Also i refreshed my page numerous times-same result.

    Even restarting my PC.

    here's a ss:

    Hope you can fix it.

    Radkampfwagen

  • Depends on what SDK your integrating.

  • Wait so you exed (deleted) your game as in from your pc or you exed (deleted) the construct 3 tab?

    Please clarify that to me first.

    Radkampfwagen

  • alr thx thats what ill do

    :)

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  • Hi,

    Trying to create bug report but a problem here.

    Won't accept .c3p files for some reason.

    ↓↓↓Just look down below↓↓↓

    Looks a bit blurry so here's another:

    It accepts .zips though

    Regards,

    Radkampwfwagen

    Tagged:

  • Zathan if your Douglas Duarte

    Ive given access for you todowload the file

  • Please reply-aint it major?

  • have a look at this example-you need to download the addon at:

    construct.net/en/make-games/addons/898/normalmap32

    heres the e.g.

    drive.google.com/file/d/1uH1_jCpKi2DHJzSFM6irwDu73htz1OvW/view

    Download the project.c3proj

    regards,

    Radkampfwagen

  • aint that 3d object?

  • yea or you could have done:

    kb-keyboard

    global variable default ==0

    2 conditions and actions for every event

    1)kb on right arrow pressed

    2)and global variable==less than >=4

    --------------------------stim right movement

    --------------------------add 1 to global variable

    1)kb on left arrow pressed

    2)and global variable==less than >=4

    --------------------------stim left movement

    --------------------------add 1 to global variable

    1)kb on up arrow pressed

    2)and global variable==less than >=4

    --------------------------stim up movement

    --------------------------add 1 to global variable

    1)kb on down arrow pressed

    2)and global variable==less than >=4

    --------------------------stim down movement

    --------------------------add 1 to global variable

    (4 is the max moves)

    Uses 4 events

    Radkampfwagen

  • well made game!

    you under 18?

  • I can't seem to figure out how to write the event and action that will trigger after a tile movement has occurred.

    Does anyone have any examples of this in action I can take a look at?

    do you mean you want to move the tile background?

    and have a way of triggering next movements?

    Just explain game a bit and then i should be able to help.

    Radkampfwagen