MikeMS's Forum Posts

  • Upvoted

    Upvoted too

    Thanks a lot mates!

  • Hello all and thanks a lot for feedback!

    Recently game is out on Steam Greenlight and urgently needs your help! Please Vote for it at:

    http://steamcommunity.com/sharedfiles/filedetails/?id=747004399

    Thank you very much!

  • MikeMS

    Very impressive, looks polished and a cool take on the Battleship formula.

    Are you using CocoonIO Canvas+ or Webview+?

    I'm playing it on iPad 2 Mini, everything is very smooth, even your in-game advertisement (watch 30 second video ad for bonus coins!!), very nicely done, congrats!

    Hello Silverforce! Thanks for a comment Glad you like my game. And sorry for a late reply.

    I used CocoonIO Canvas+.

  • exellent quality

    Thanks!

  • Hello everyone! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Recently I completed my first game project - Artillerists! It was made in my free time and it takes about 2 years of development!

    Game was released for Android, and now its released for iOS!

    The game is free, so, I will be very pleased if you check it out and maybe send me some feedback:

    https://itunes.apple.com/app/id1069293090

    And here a short gameplay video demonstration (please watch in HD):

    Subscribe to Construct videos now

    And also, some pretty screenshots <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    But, forum can cut screenshots a little bit at their right side, but, if you want you can find it here in original http://art-presskit.solarlance.com

  • Hello everyone! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Good news! Finally game is released on iOS!!! Ckeck it out now! <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    https://itunes.apple.com/app/id1069293090

  • MikeMS

    Looks nice!

    Are you perhaps willing to share some informations regarding sales and profits?

    I would really like to hear firsthand how much people spend buying ingame...

    thank you

    irina Thanks

    Currently it`s not so good profit - and I think the main problem - is a lack in advrtising of the game... currently game brings me about 100-150 $ per month. So I think to purchase some adverts to let more people to know about my game...

    And soon I will release iOS version!

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  • MikeMS

    > try to write absolute path to video (path to video on your site), not relative in C2. This help me.

    >

    Why respond to a 6 month old thread when the OP hasn't even been on this forum for nearly 6 months?

    It's always good to offer help, but in this case, I don't think it warranted any.

    Becouse solution can help to another person with the same problem.

  • try to write absolute path to video (path to video on your site), not relative in C2. This help me.

  • Hi. I played your game 20-30 minutes. So at first look I must say It looks great in terms of graphics and gameplay is good. I would like to know what 3d app have you used for graphics, maya, 3ds max? ... and for effects. You modeled all the props ? Have you used udk or other engines for rendering?

    Some things I will change in this game:

    -- If I'm selecting the radar icon and than I change my mind and I want to cancel it , can I do that ? If not, you could do it like this: If I touch again that icon, I will cancel it.

    -- The green border from the enemy units I destroyed - I will change it to red.

    Good luck and congratz

    Hi! Thanks for the kind words!

    I used 3ds Max and photoshop for the most graphics and effects, even for interfaces )) Because, my primary profession and work - 3D Artist.

    Thanks for comments about changes in the game. About radar - no, you can not do that. But this question was raised about, maybe a year ago while radar and all this mechanics was in development, and for some reason (not sure remember why, maybe because of my lazyness -)) ) cancelling of the radar was not done...

    And, about red border - nice idea, if I will have time for this - I will make it, thanks!

  • beautiful implementation, nice touches to a classic game

    also lovely to see 10-50K downloads already and 600+ reviews - even without a rate button.

    You're already doing much better than the vast majority of games, I hope you gain a good reward for your work.

    Thanks a lot!

    I added rate button few updates ago -)) It is appears after player completed 5 key missions or so...

    I hope my game will up higher in ratings, but competition is very strong... I think I will need to spend some money for advertising it... -(

    Also in-app purchases not so many as I would see... Maybe I must make game a little harder, but not sure.

  • Nice !

    Thanks! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    New update for game is out, version 1.0.6! In this update improved comatibily with x86 devices, english dialog corrections and some fixes and additions!

    Check it now on GooglePlay https://play.google.com/store/apps/deta ... tillerists

    Also you can visit my game page at http://artillerists.solarlance.ru/en/

  • Some news here! The game is updated to version 1.0.4 and bring some changes:

    * Increased rewards for donation;

    * Now factories are full with resources right after you capture them. No need to wait;

    * Minor balance changes.

  • I am so glad I'll be getting - yes I am very late to the party - my first actual smartphone next week or so. There are some games here that are just enticing. This is one of them. I will give it a shot once I have my phone

    quote]

    This makes me want to get a smartphone. Great job on the visuals. Your work on DeviantArt is great as well.

    quote]

    Looks great, i'll check it out soon!

    Thanks you all, glad you like it!

  • well done MikeMS love the art style.

    Thanks man!