Lou Bagel's Forum Posts

  • Just asked a question - no need to start hating on other games and get defensive.

    It is true that it is an accomplishment to finish anything. But you should also be open to questions and feedback on things you post in a forum.

    Any comment or questions shows more interests than not leaving a comment at all.

  • Played for a minute. The controls seem pretty sluggish making it frustrating when failing because of it. Also not clear if you only jump or if other buttons (like arrows) do anything.

  • Do you say where you play it at? That might be important, ha

  • Do you just click the two buttons?

  • Hi!!!

    This is my first game

    Please make your comments about this game say - I would be pleased

    Link:http://s6.picofile.com/file/8257577450/The_Forgotten_2.zip.html

    Not sure how many people will be willing to download from that site . . .

  • Tried to play and it said "All servers are full"

  • Great game. Hope you post the capx someday.

    Thanks!

    I don't mind sharing - is there anything in particular you are looking to know how was done?

  • , the problem was that when I arrived on that place I just took the way back. maybe you can put a sign or something or is just me, that do not explore all the corners of the place.

    Yes, I was thinking about putting something to attract players but didn't know what so thought it would be a fun surprise.

  • wow, that jump is awesome! thanks for the tip.

    Ha, thanks!

    No problem. I didn't realize I made it so difficult!

  • well, i did not find anything.. just look the oasis far beyond

    And a map!

  • well, i did not find anything.. just look the oasis far beyond

    Here's a tip:

  • > You may have already decided but I would second the pinning the animation object to the physics object.

    >

    >

    The origins jump like 40 pixels.

    You need to set the origin for each frame

  • I must admit that I only understood have of that but I may need to correct myself: I think I don't use phzsics - only the platforming behavior (so gravity)

    Ha, okay. If you are using platform then ignore all of that

  • You may have already decided but I would second the pinning the animation object to the physics object.

    Physics can be touchy. If you are animating a physics object you are constantly changing the size and location of the object. This could cause unexpected results from the physics calculations because:

    If part of the object is animated from one location to the other it translates into very high speed and could react like a high speed collision

    If the animation changes sizes (of the collision polygon) it affects the mass of the object (size x density). So if one animation had arms and legs sticking out (running or something) and had a bigger collision border it would have more mass to throw around in that instance.

    Not to mention an animation causing collision polygons to suddenly overlap.

    I would pin the animations to an object with an unchanging polygon or else crazy things could happen.

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  • I'm pretty sure the method Javascript used for time is seconds from a certain date (in the past). So it would be easy to compare the current time to the last time they played if you are interested in that method.