justifun's Forum Posts

  • cranberrygame - I get this error while trying to build the test file for the phonegap screen capture plugin

    Plugin installed: Device (org.apache.cordova.device)

    Plugin installed: SplashScreen (org.apache.cordova.splashscreen)

    Plugin installed: Canvas2ImagePlugin (https://github.com/wbt11a/Canvas2ImagePlugin#7ba2044)

    Plugin installed: org.apache.cordova.inappbrowser (org.apache.cordova.inappbrowser)

    Error: Plugin failed to install: org.wbt11a.canvas2imageplugin (org.wbt11a.canvas2imageplugin)

  • rexrainbow - the link to the test file on the first post is broken,

    also, no matter what settings i try, it always just draws a long solid line of sprites as a trail. seems like the "pixels per step" feature doesn't work.

    looks like a cool plugin though!

  • You can simply make the box move at the same time as the player by pinning it to him while he touches it while holding the interaction button.

    not sure exactly without any concept of the circumstances

  • jeromeenligne you might also want to check the distance between the two points so that you arn't checking it moving one pixel

    distance( mousestart.x, mousestarty, mouse.x, mouse.y) > 10

  • You create a variable that stores the position of the mouse pointer, then next tick, or later in your event sheet you compare those values to the current mouse position.

    If x is bigger, than you moved right, if Y is bigger you moved down. etc

  • You need to read up on the system expression CanvasToLayer

    here's a tutorial and capx that explains it a bit more

    https://www.scirra.com/tutorials/1167/l ... er-example

    The positional data of the objects will be different on each layer because of the parallax.

  • You probably don't want to test what type of tile your player is touching that way.

    An easier way to check if your player is touching a tile that has grass in your example is to use the Is Overlapping at Offset trigger

    Offset X =0

    Offset Y = - 20 (or however far down from the origin of the player you need to check)

    First check if its overlapping a ground tile, then test if that tile is a "grass" tile (by comparing the animation frame number, or grass tile sprite depending on how you set it up)

  • Check out the "Magicam" plugin, its amazing what you can do with the camera with that.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • jayderyu

    [quote:1esh973a]However I suggest investing in the time to make a test Crosswalk build that will pull resources from a C2 Preview. that way you can test far more often and easier. Similar to how CJS tests.

    Can you please elaborate more what you mean and on how to set that up?

    thanks!

  • While looking around for affordable voice talent i stumbled across this site that has people you can hire for as little as $5 per 50-150 words.

    https://www.fiverr.com/hp/voiceover

    Looks like a great cheap way of getting some voices into our games.

  • Might be a great way to create some 3D looking assets for your games

    http://blackflux.com/node/11

    a 3D voxel editor for windows/mac/linux

  • You would probably want to create 1 arrow sprite. Set each frame of it do a different graphic. Then give it some basic stats like damage, speed, etc.

    Then create a function called "CreateArrow"

    Whenever you want to spawn an arrow you would call that function, and all of the parameters would be based on the parameters you specify when you call it.

    In the function would you setup a bunch of IF statements to determine which kind of arrow will be generated.

    On call function "CreateArrow" , " poison", "300", " 10 "

    If function.param(0) = "poison" -> set damage to 100

    if fucntion.param(0) = "fire" -> set damage to 200

    blah blah blah...

    create object "arrow"

    set arrow.type = function.param(0)

    set arrow.damage = function.param(1)

    etc etc

    Another option is to look into the "nickname" plugin by rexrainbow

    you can create objects ahead of time with different stats/looks, and give them a nickname that you can call at any point similar to the way you described

  • Make sure your animation is set to loop in the properties bar on the left.

    Select the name of the animation in the image editor window.

  • VMware fusion works as well.