"move X pixel at angle" is used to distribute Step sprites (blue cells) along the path.
And then when you left-click, the character moves with MoveTo behavior from one Step sprite to another.
I updated your project:
dropbox.com/s/c1qu3jlbxa35rb2/TrySecondMovePlayer.c3p
You are probably doing something wrong. Impossible to tell without seeing your code.
Check out this demo, showing how to use LocalStorage events properly, and how to easily store many different values using a dictionary.
howtoconstructdemos.com/easily-save-multiple-values-in-local-storage
I do understand all this.. But I also think many people here are "scared" of github, or can't bother registering there. It was so much easier with C2 bugs, because we could submit them right here on the forum.
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Check out this example, it's a C3 project, you can open it in free version of Construct 3, and recreate the code in your game if needed.
dropbox.com/s/43c9z9u762l35pw/TileWorkaround_w_Projector2.c3p
Ashley, I am certainly not asking you to monitor the forum for mentions of bugs. I'm taking about situations when you see a post where several people are reporting the same serious bug.
As I understand, still nobody has filed a proper bug report for this issue with minification..
VoidGameDEV
Your event #4 should be nested (sub-event) under event #3. Otherwise it's executed on every tick and hundreds of nodes are created every second. Try previewing the game in debug mode and you'll see it yourself.
When the player reaches a node, you need to delete it if you want the player to continue moving to the next node. You can use "On collision" event for this.
By the way, why are you using TileMovement behavior? It's much easier to move the player with Pathfinding or MoveTo behavior.
On path found -> Player MoveTo move along Pathfinding path.
use angle() and Gamepad.Axis() expressions.
For example for gamepad #0 and axes 2 and 3:
Bullet set angle to angle(0, 0, Gamepad.Axis(0,2), Gamepad.Axis(0,3))
Check this template, there is a blue line between two sprites:
https://editor.construct.net/#open=physics-distance-joint
After you picked an image with a random frame, you can get answers from your array using Mudah.AnimationFrame expression. (assuming that the records in your array are stored in the same order)
For example if you picked an image with frame 15, then extract the answers from the array record #15
Like I said, I never used these websites. All I can say is try googling and looking for a reliable and working service.
I don't know. Maybe try a different website.
I don't understand your language in the code. So here is how I would do it:
Develop games in your browser. Powerful, performant & highly capable.
Press F12, and check error message in browser console.