dop2000's Forum Posts

  • See my previous comment - Physics is not compatible with other behaviors! Especially if you are using joints.

  • Do Greenworks and Greengrinds use the same official plugin?

    As I understand from Mikal's comments, the addon is based on the same abandoned Greenworks JS library as the official Greenworks plugin.

  • These new plugins (File System, Cryptography) need "On Any Finished" trigger, similar to "On Any Request completed" in AJAX.

    I posted a suggestion, please vote if you agree:

    construct23.ideas.aha.io/ideas/C23-I-378

  • You've probably mistaken me for someone else. I've never done that.

    I guess you can backup animations as zip files and temporarily replace them with dummies in your sprites. (or remove most frames)

    But I'm not sure how github can help with this. When you are ready to release the game, you'll still have to manually re-import full animations.

    .

    Another option is to work with a folder project.

  • Sure, we won't get support for any new groundbreaking Steamworks features in our games but that should be the only downside for now.

    I don't agree. Steamworks SDK is quite extensive and the only feature we have access in Greenworks now is achievements.

    There is Greengrind addon by Mikal which provides access to a few more APIs, but it's still based on outdated official plugin.

    Besides, Greenworks may not work with recent versions of NWjs. Which means that we are forever stuck with old NWjs versions and their bugs.

  • my project in particular is over a year in, and heavily relies on NWJS plugin. I could move it all to file system plugin

    I thought this too, but from what I understood, the File System can only work with files the user has picked. It's a huge limitation. Unless it works differently in WebView2 export, I don't see how it can be used in a commercial desktop game.

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  • It's also possible to put "On file operation complete" event inside of a loop, but this feels like a hack.

  • What if 50 files are picked?

    These new plugins (File System, Cryptography) need "On Any Finished" trigger, similar to "On Any Request completed" in AJAX.

  • Yeah, you can access the list of picked files, but I see no way to read these files.

  • Don't mix Phyisics and Platform behaviors, both of them won't be working properly.

    You can use "Set vector X" action of the Platform behavior.

    You'll need to disable controls of the character for a 0.3 seconds or so.

    Also, I suggest you use Timer behavior instead of "Wait" actions. In case two or more fast bullets hit the character, "Wait" actions may overlap and cause problems.

  • Set fixed resolution mode for drawing canvas.

  • There is no standard way to do this. You will need to use your own tags and then replace them before displaying the text. For example, use {username} tag in text. And add this action:

    MyText Set text to replace(Array.at(0,0), "{username}", UserName_GV)

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  • Physics is not compatible with Solid behavior. If you are making a physics game, don't use Solid or any other movement behaviors (8direction, Platform, Bullet etc.)

  • Do you use hierarchies?