brushfe's Forum Posts

  • Thanks very much dop2000!

    Is there a way to use this code (or any JS) as a condition? I'm new to JS in Construct, and I can only find a way to use JS as an actions.

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  • Oh I see, my misunderstanding. I didn't realize the template's z-order wasn't maintained in replicas, that makes total sense!

  • Is this the kind of thing that could be solved by dynamically-created global layers appearing just as they look in the editor?

    If this was possible, could you make a global layer for tilemaps, monsters, etc., and then spawn the layers to create a room?

    There's a feature request about this here:

    github.com/Scirra/Construct-feature-requests/issues/84

  • I have a family of sprites that have some shared animations, and also some unique animations.

    Is there a way to check if a sprite has a particular animation? (so that I can do something else if it doesn't?)

    There doesn't seem to be any sprite object conditions, but maybe there's something in JS or otherwise?

    (The current workaround is a web of variables to keep track of which sprite has which animations, which I must be doing wrong!)

    Thanks for any guidance!

    Tagged:

  • Thanks lionz! This has helped a ton, and I've just adapted it to use timers (so I can pause the game mid-shake).

    And DiegoM, it was really helpful thinking about it as a behaviour, and making sure it could fit any object in the family.

    Cheers to you both!

  • Your confidence in my abilities is much appreciated! :) It sounds like you're right, but coding a plug-in is too far above my programming pay grade.

    I imagine it's possible with tweens or timers, but as you say it seems like a much more elegant (and I'd hoped, event-based) solution exists.

    Though maybe someone with more power than I could accomplish your idea!

  • The goal is to temporarily shake a sprite, by just a few pixels, for a short amount of time.

    One example is how old beat-em-ups would shake a sprite on impact (seen here in Final Fight)

    There are some old forum links about it, but I couldn't find a concrete answer that didn't include a plugin.

    Thanks for any advice!

    Tagged:

  • I had the same trouble finding this!

    It's a strange place to put to options. I can't think of any other application (or part of Construct?) that puts options next to the Close Window button.

    Could the three-dot menu be moved to the toolbar, with all the other buttons? Maybe to the left of the preview button?

    EDIT: Or just leave it where it was?

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  • Maybe this is an old change and i've only just noticed it, but is there a way you could make the post tags far less prominent?

    When browsing the forum topics, the post titles have the least contrast on the page, but are the most important pieces of information. The tags, on the other hand, have the most contrast.

  • I think you know the answer. It's likely not part of c3 because it wasn't deemed an internal priority or requested in high demand. Though I believe someone recently made a great plugin for it.

    But what does getting on your high horse accomplish? Do you think this will be added because you were shocked? Or by telling Scirra just how 'wrong' they are for not including it?

    Wouldn't it be far more productive, and more positive, to put this energy into a feature request?

  • I think you'll need to share your project or code; it's hard to answer a broad question like that, which could have any number of answers.

  • It's very cool! You did a lot of great work on the new effects and UI too!

    If you can optimize the Overworld, it would be amazing to play through the whole game. I was getting heavy FPS drops by the time I reached the first dungeon (2022 Macbook Pro)

    Good luck with the rest!

  • I think you do have to consider the user expectations here. If C3 says "we have flowcharts", but lacks a lot of functionality in most other flowchart software, it seems more than fair to be disappointed.

    And without a feature roadmap or similar communication, users have no idea what's still to come, what's set in stone, what's open for feedback, etc. We don't know what skill level or depth is planned, so we don't know how to judge its competency. Eventually, the feature gets so far down a road that popular/necessary additions can't be added (the code is too complex, there are too many tutorials in the old way, etc).

    I wouldn't call this entitled. To me, it's a expected reaction of the system in place, where features are unable to stay in beta longer than a release cycle.

    For example, if Flowcharts were called "Flowcharts (beta)", user expectations would be in line with the developer intention - namely, that there's work to be done. This would remain "Flowcharts (beta)" until the vision was more or less achieved. Part 2 would be updating the Flowcharts thread whenever new feedback was sought by development.