Ashley's Forum Posts

  • Nice bit of maths

  • You could store the angle fired at in one of the fired sprites so moving the mouse wouldn't affect it. Also, 'Every 1 ticks' means the same as 'Always'.

  • Woah, that's pretty crazy deadeye. I think its broken for you. Do you get a low framerate?

    Motion blur here just looks like a softening of the edges. Motion blur works best when things move really fast. I'm not sure slow-scrolling games like platformers benefit much from motion blur - it does just seem to make sharp graphics look blurry. Games like the rain demo benefit from motion blur - if you move the mouse really fast, there really is a BIG difference between having motion blur on and off. I think you do have to be careful with it though. It is a very resource-consuming way to make your game look blurry (5x motion blur = 5x as much work for the GPU!)

  • Try running through the Ghost Shooter tutorial on the learn page. It should teach you the basics and get you going.

    Also, the translation engine isn't finished yet. You won't be able to fully translate everything!

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  • Well, the description for Speed is "Bullet speed, in pixels per second. This is the pixels step for instant hit mode.".

  • If you click inside the window, does it start working again? Set Focus Off might set focus off the main window too, so it would stop receiving keyboard messages.

  • Does this help?

  • These things still rely on showing you ads, which is annoying. My FTP is set up in My Network Places, so I can just copy+paste a file on to my FTP in windows explorer. I think that's even easier...

  • Replace it with XAudio2 and check if it still happens! Directsound is being phased out ASAP, so I won't be fixing any bugs or maintaining it!

  • Eh, I don't like those hosting files much anyway. I'm sure most ISPs still give you free FTP space (I use mine regularly). If it still holds true it must be the best kept secret on the internet, given the prevalence of these fairly rubbish hosting sites. If you host your file on your ISP FTP you get:

    • Actually get the file when you click on it (none of this "We're just loading your file at the moment (ahem look at the adverts ahem)" rubbish
    • Doesn't change page when you click the link
    • Faster
    • No ads
    • No "sorry but your file expired" when you need to check out an old bug report .cap
    • Both options are still free

    So from my point of view, one site down, only a bunch more to go...

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  • I thought it was at least stable but there might be problems with certain plugins. Can you reproduce any of these save/load problems in a fresh .cap file and post them to the tracker?

  • AppPath returns a backslash at the end. And you should use backslashes (\) not forward slashes (/) for local files. So the correct formatting for a subfolder would be:

    AppPath + "Music\File.mp3"

  • includes seem to produce anomalies as per the example I sent you before, Ashley.

    Could you make a .cap that demonstrates events working differently in an include?

    [quote:1eptmrpr]Secondly I'd ike to request a "Local Sheet" feature. so that each background has one dedicated sheet that doesn't muck up the sheet list.

    Each background? Huh? Don't you mean each layout? But each layout already has its own event sheet...

    [quote:1eptmrpr]also while I'm at it, getRefreshRate and GetFPS plzkthx -- and if you're really nice, set override to make things easier

    Meh, okay, I'll try and get them in a build... but I'm not absolutely convinced they're necessary. You can measure the FPS with events by the way, look up Ticks on the wiki.

  • Expressions don't work in the property grid. If you want the text to show the timer, you need to do it in the event sheet editor, ie.

    + Always

    -> Text: set text to timer