alastair's Forum Posts

  • That's an interesting idea! However, I think it may feel too much like hitting ground ground, and not liquidy?

    Perhaps with the provided example file, I need to alter the amount of force that's applied to suit the size? Since it seems that larger boxes need more force applied, and smaller ones less? Perhaps a clamp on the maximum speed is needed too so it doesn't fly out of the water.

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  • I want these boxes to float on water without them going crazy!

    Download: drive.google.com/uc

    My ideal desires for the boxes:

    • Half in the water, half out
    • Not bouncing out of water like a trampoline
    • Hopefully simple solution

    Here's where I'm at:

    As you can see, some of the boxes aren't even resting at the top of the water!

    I don't require authentic 100% accurate water physics.

    Thanks so much for helping me! 😃

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  • Didn't they just add an official tween to C3?

  • Nice, that Liquidfun examples page looks great google.github.io/liquidfun

    This is my attempt at seeing how similar I could make it in C3 😂

    drive.google.com/uc

    The liquidfun is a lot nicer than mine, and has nicer performance!

  • Yeah that's sick, we'll have test to see how hungry the performance impact that kind of thing will have with the rest of the normal game stuff going on.

  • Is there a way to get water/liquid physics like that for a platformer? doesn't need to be as tiny particle, even if it's a bit chunkier/blobier?

  • If you open your project's properties (click on your project name on the right side of the screen), what does it show in the Display section?

  • It freezes on the first frame in r119 when I have this condition existing:

    If I disable/delete the condition my game will run fine.

    But I can't recreate the issue in a new project, Line of Sight runs fine when I start a new project, so I can't report this as a bug.

    My game runs perfectly fine with this condition enabled in the previous C3 release (r118).

    Anyone have any ideas?

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  • It's always ideal to have 1 pixel transparent border for every image except tiled backgrounds.

  • Can we get a chromium update for this so we can test controller rumble/vibration?

    Thank you! 😊

  • It's working for me with my Xbone controller! PS4 controller does nothing yet.

  • C3 is coming along fantastically! It's in a great spot at the moment. Scirra have been great at fixing bugs and releasing regular updates. There's always a few features you wish it could have though (lots of old dark theme bug reports haven't been fixed 😅).

  • This is fantastic well done! Will you be able to do an accessibility option for players that find the blue color slightly too difficult to see?