Game Development Blog Posts

Browse all blog posts published by the game development community.

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How's it already Friday? It feels like it was yesterday I was writing a blog post… Ah well, at least I have something to talk abou... Read more
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  • Read time icon~1-2 mins read time
  • Visitors icon1,110 visits
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This is a technical post where I'm going to dive in to the nitty-gritty of the shader languages used by WebGL and WebGPU. WebGL us... Read more
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  • Read time icon~10-16 mins read time
  • Visitors icon28,703 visits
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You can now play a minimally multiplayer version of the RTS live online at CommandAndConstruct.Com ! It's an unoptimized export ru... Read more
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  • Read time icon~5-9 mins read time
  • Visitors icon2,436 visits
  • Comments icon 6 comments
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In the previous devlog I focused on getting intense multiplayer combat with 1000 units to use just 50kb/s bandwidth. Now it's time... Read more
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  • Read time icon~8-14 mins read time
  • Visitors icon18,462 visits
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One of the most important optimisations in Construct 2 is the collision cell optimisation . In short Construct 2 divides up the la... Read more
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  • Read time icon~9-14 mins read time
  • Visitors icon6,402 visits
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One area with major improvements in Construct 3 is support for web fonts . These are downloadable custom fonts often used in web p... Read more
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  • Read time icon~3-5 mins read time
  • Visitors icon10,508 visits
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This is the second blog in a series about the code in Construct that renders effects, called the effect compositor . In case you m... Read more
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  • Read time icon~7-11 mins read time
  • Visitors icon3,716 visits
  • Comments icon 4 comments
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Another week, another stream of almost getting NPCs done. Actually, it's a lot closer to being done that it was last week. In that... Read more
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  • Read time icon~2-4 mins read time
  • Visitors icon1,439 visits
  • Comments icon 5 comments
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After a month of competition, we're delighted to say the winners of the GAMEE Contest have been chosen! Here are your top six: 1st... Read more
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It’s Friday, which on its own is a good thing, but when you’ve also finished another test project for a game mechanic (that actual... Read more
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  • Read time icon~2-3 mins read time
  • Visitors icon1,228 visits
  • Comments icon 2 comments
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It's been a busy week for me gamedev wise, what with Tuesday's stream and then working on the game at an event on Wednesday (until... Read more
  • Date icon Posted 
  • Read time icon~2-4 mins read time
  • Visitors icon1,249 visits
  • Comments icon 3 comments