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Construct Official Blog

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The official blog for all things Construct and Scirra run by our employees!

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When we first announced Construct 3 , we said we'd focus on redesigning the editor, and carry over the same runtime as Construct 2... Read more
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We did a lot of posts in the run-up to the public beta launch of Construct 3. We covered most of the major points, but there's a c... Read more
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We are very excited to be able to finally launch the public beta for Construct 3! As thrilling as it is to launch a new product an... Read more
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We know you're all excited to get your hands on the public beta this Tuesday (and we're at least equally as excited to get it into... Read more
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We have been working hard for a long time to build something truly special, and we're proud to finally announce that Construct 3 w... Read more
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We've covered a number of new user interface (UI) features already, such as new editors and the new Image & Animation Editor . How... Read more
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Over the past few weeks we've been showing off many of the visible improvements in Construct 3. However we have also done a lot of... Read more
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  • Read time icon~8-13 mins read time
  • Visitors icon5,429 visits
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Imagine if you could tweet your game. Or alternatively you're chatting to someone in WhatsApp and want to show them your game. Or... Read more
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Nothing lasts forever, however much we’d like it to. The Scirra website has served us well over the years. Back in 2011 when we fi... Read more
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The Event Sheet is the core of Construct. It is one of the key things that distinguishes Construct from other tools, and many spen... Read more
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  • Read time icon~5-9 mins read time
  • Visitors icon5,906 visits