Tutorials tagged tips-and-tricks

Game making tips and tricks! These helpful tips and tricks will help you learn clever ways of making your game better and make your games faster.

263 tutorials with this tag
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Tutorial
Using project files
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Construct allows you to import external files to your project. For more information, see the manual entry on Project Files . This tutorial covers some useful wo...

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Tutorial
Touch controls & detecting input method
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Often you'll develop a game with a keyboard and a mouse, but these days many devices have a touchscreen with neither a mouse nor a keyboard. If your game can on...

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Tutorial
How to "upgrade" an object to a family
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It's always good to plan ahead when making a project, and determine when you'll need a family in advance. However it's easy to forget and end up with a large nu...

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Tutorial
How to switch to the Construct 3 "Dark Theme"
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Different themes are only available to subscribers of Construct 3. The Dark Theme is an officially bundled theme. Here's how to switch: It will prompt you to re...

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Tutorial
Introduction to Families for Construct Classic
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Families are a way of grouping together objects that have similar attributes or purpose. To illustrate, let's think of the classic game BreakOut. This game invo...

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Tutorial
Delta-time and framerate independence
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Framerate independent games are games that run at the same speed, no matter the framerate. For example, a game might run at 30 FPS (Frames Per Second) on a slow...

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Tutorial
Offline games in Construct 2
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Construct 2 games work offline. So long as the game has been downloaded once while online, the user can play the game again after going offline. This is great f...

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Tutorial
MouseMoves: 1-to-1 Movement
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The mouse is a very useful tool in gaming because of its precise movements. By tracking a sprite to the mouse cursor it can be used in variety of ways. To track...

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Tutorial
MouseMoves: Following the Cursor
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Tracking to the cursor directly can be a great way to control sprites and maintains the precise movement of the mouse itself. But sometimes the movement of the...

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Tutorial
MouseMoves: Aiming and Moving Independently
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Sprites can move to follow the cursor directly or move towards the cursor , but sometimes a game requires a sprite to simply face the mouse without actually mov...

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