Content tagged sprite-sheet

14 usages of this tag
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An option to disable the spritesheet algorithm
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I've been trying to optimize the performance of my game for 3 months, but the algorithm to group the sprites does what it wants, wasting a lot of memory. It's a...

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Easy way to create nine-sliced (NinePatch) sprites
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If you want to export large elements from Photoshop or other image editor, which will be nine-sliced (NinePatch) in another app such as Construct, you may find...

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SpriteSheeting Files at Export Possible?
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I have developed a project with near to 1200 number of "FIles Imported"! When the project is exported to HTML 5 it have 1200 separate files in total. This excee...

posted 5 years ago
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Can I create groups of sprites?
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Afternoon all, I'm creating a game where users will learn to use grid references. In order for me to make this work, i'm having to creat sprites that represent...

posted 5 years ago
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Spritesheets (aka texture atlases) are a common technique in computer graphics to combine multiple images on to a single image. However if an image on a sprites...

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I have been editing tiled backgrounds by stretching them, and removing some sprites that I wasn't using anymore. When I tested the game, I noticed that my tilem...

posted 5 years ago
  • 1 replies
  • 686 views
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How to replace sprite sheet?
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Hello I'm reskinning one app and I want to replace whole sprite sheet without doing all the frames in animation again, but I just can't find where the sprite sh...

posted 5 years ago
  • 5 replies
  • 662 views

Hey! I would like that when it comes to exporting my game to HTML5, Construct doesn't join the images. The program takes 10 images and transforms them into a si...

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Can we making a behavior to loading a SpriteSheet
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I have image of SpriteSheet with 52 card like below. I'm going to making a behavior to load it and separate it in to 52 images. (I already have a SpriteA on Gam...

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I have many hundreds of 'skins' for my main character available online. Each skin is a 4x1 sprite sheet with animations (walk, jump, idle, fall) that are combin...