Forum Topics tagged slots

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9 forum topics with this tag
  • 8 replies
  • 810 views
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I start working on a prototype and I'm not sure how to solve this thing: I know that I could just solve it with Animation and set the frames to the value I want...

posted 5 years ago
  • 41 replies
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How do I make my own UNDO/REDO system?
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As I keep working on my software/application I was wondering if there's a way to make an UNDO and REDO? For example: When I deleted an instance, or change it's...

posted 5 years ago
  • 6 replies
  • 693 views
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RPG Slots! 🎰
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From the creator that brought you: I am proud to announce my next skin of the same game! Roll to get loot, and potions for not real value!

posted 5 years ago
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  • 468 views
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C3 template for slots is now available
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Features: Easy to reskin (reels use just one texture). Easy to set odds (each reel has its own probability table). Easy to play (simple controls designed for mo...

posted 4 years ago
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How do I make my save slots work?
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Thx in advance for any help. I made this code below to create 2 save slots with a "delete" button: I have one sprite with 2 frames (one for "empty" slot and one...

posted 4 years ago
  • 3 replies
  • 570 views
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How do I check multi win lines on a slot machine?
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Hi folks, I'm close on this, but I just can't seem to wrap my head around it. I have a slot machine I'm working on, I have a simple straight across win line, no...

posted 4 years ago
  • 12 replies
  • 1.6K views
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How do I save local storage to JSON using nwjs?
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CURRENT GOAL : To create a save for each game slot to the users PC, using arrays into JSON and NW.Js and/or Local Storage. CURRENT ISSUES : 1. I can't figure ou...

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  • 346 views
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Local Storage or System's Load/Save Slots
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I'm new to Construct 3. I'm trying to find out what's better and safer for saving data or game state - Local Storage or System Slots? Which one is long-lasting...

  • 6 replies
  • 246 views
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How do I apply my function to the right slot?
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I'm in trouble with a function problem. I have for my game two slots for my power-ups. Each one can be activated with a button, "Y" for slot_1 and "B" for slot_...

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