Hope you're doing well today. I'm currently working on my mobile video game on C3. It's a top down game where you need to dash to move and attack ennemies. Dash...
I'm using the physics behavior for the controls of my player. Problem is : Apparently the movement speed of objects is a bit inconsistent with this behavior. As...
I've noticed a funny quirk of the grid-based movement system. To move my player between levels I find the X/Y position of the origin of the sprite where I want...
This is my first question here. I'm currently developing a top-down shooter game and I'm working on implementing an ability that grants the character a temporar...
Ive been trying to make a Plataformer game with a walking animation( most I made didnt have any ) but I'm not able to make the animations work, I'm not sure if...
So I am puzzled on how to make a sprite flee from the player. I used the distance expression and that works as a trigger. However I want the responding object t...
I created a movement pattern for my sprite ennemy (move-stop-jump) and when this ennemy is hit by a bullet I would like it to stop and start again his loop move...
In my game the player uses 8-direction movement and has a different animation play depending on which direction they're moving in, and I want to do the same thi...
I noticed that the platform movement considers anything steeper than 45 degrees a wall and I was wondering if there was a way to allow platform movement to walk...
Hey, I remember months ago I was trying to make an RTS game and I got stuck with RTS movement mechanics such as the sprite collisions. As I remember, I searched...