I've been messing a lot with Construct 2's multiplayer function recently . I used the chat room example by Scirra as a foundation for my project . But , the con...
I want to automatically create a new tab which will become the host of a new game for a set of peers. Each time a new host is created, I want the new tab to be...
I've made a simple test programm with three buttons. Push Button 1, it connects and logs into the signaling server. Push Button 1 again, it discconnects from si...
I'm doing some tests with the multiplayer behavior of Construct 3, in this test I have a maze made with the tilemap and a simple square sprite being my player,...
Put in a different way, when the host leaves, how do I disconnect all other players?
It should be possibel to set up multiple variations of 1 game in multiplayer. Let's say the game is called 'hello world'. Multiple 'rooms' of this game can be h...
I'm destroying a synced object on the host's side, and my assumption was that it'd automatically disappear on the peer's side when that happened. The object doe...
I've got a Multiplayer game with one Host and one Peer. The characters are moved around by the HeroBase object. With the code below, the conditions are met when...
So, I've been making a multiplayer game, and, as expected (of course), when the host leaves, everything synced freezes for the peers. The problem is that, after...
I was working on a multiplayer game for the past week. Yesterday evening all was fine, but when I wanted to continue today, I realised that the first client ope...