Content tagged events
Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.
For example to sprite or SVG?
Sry my bad English, it isn't my first language. I am trying to do something to detect when I shake a object. And then when I shake it a event occurs. Something...
So what's the best practice for making a readout log of game events that would be shown to the player in a few lines at the bottom of the screen? Its in tons of...
I'm wondering if there's any benefit/efficiency to be had when using one central mouse-handling event, versus having separate mouse handlers for explicit events...
I tried looking up tutorials on youtube but I run into nothing but the same copy & paste tutorial "How to make a platformer game". No matter how many times I wa...
Why sometimes some of my event's don't work? When I tried to preview my game that is on progress, some of my events don't work. And when I tried to preview it a...
I am trying to make a final boss enemy fire missiles from his mouth, but the missiles refuse to spawn. I have checked already and it Is'nt a problem with hitbox...
I'm trying to make a color change in my main menu when I mouse hover over the text. I want to create as few spritefont objects as possible, so I'm trying to cha...
Currently, with only keyboard, the event is working ( Set boolean ). OR. Only controller event. But with theses two events ( I can hold Space or Hold A with my...
I got some files that contain start data, that is being modified later on. So I wanted to load the data from the files on game start to the local storage and wh...