I'm making a top view survival game. I've made a lot of progress. But the missing part is building system. I created a crafting system and inventory system. The...
Happy Friday! I am trying to write this blog while also trying to not melt into a puddle – it's proving challenging, but I shall persevere! This week I've been...
Howdy folks, you may have escaped me last week, but I am back, and I've been messing around with more crafting experiments! I've ditched the drag-and-drop behav...
Hey guys, it's Friday and that means it's blog time! I'm still on the crafting theme this week, and thanks to Kyatric, real progress has been made! So, let's st...
Happy Friday! I hope you've all had a good week. I'm gonna chat a bit today about following my own advice and the final iteration of my crafting experiments. La...
In last week's post, I spoke about the design for the final iteration of my crafting system. I'm happy to say, it's progressing well, but I'm at the stage where...
Howdy folks, just a short blog from me today! Last week I was talking about how it's not always easy to combine two smaller projects into one cohesive one. Well...
This video shows how to create an advanced inventory with crafting possibilities for multiple characters. Contact me on Fiverr if you want further assistance :
Crafting in games takes on many different guises. In this tutorial, I'm going to look at a drag-and-drop style system that's inspired by the game Little Alchemy...
In this series we'll be using Construct 3 to make an RPG Crafting Game. We are going to implement an inventory system / crafting system. We'll be using a mix of...