I'm doing a game where there are objects spawning (didn't implement that yet), and when those objects are clicked they go into a grid, which i'm making by taking the image points of a grid sprite i made and assigning the clicked object's position to each corresponding image point.
The problem i'm facing now though is that when I have a grid "filled" by those objects there is gonna spawn another grid instance, of the same grid sprite, where i can keep assigning objects into, however i don't know how to keep creating other instances in relation to the last created so i can make up a grid of grids, in order to get to the second part of the game.
This is a screenshot of what i have so far
Any help is greatly appreciated