Do you think most plugins and effects for C2 will be compatible with C3 as well?
I already do it by using a permanent object (say, an array) in my game instead of global variables. The problem is i just recently started this approach and still have tons of globals to turn into object variables with all affected events.
NW.js RC1 based on chromium 56 works fine for me and the flickering issue is fixed.
https://dl.nwjs.io/live-build/01-11-201 ... f-8de33e2/
Someone stick this post plz
Are there more than one package.json files? I only edit the one inside package.nw o.O
EDIT: nevermind i'm retard as always, they're in exporters\html5\nwjs
I always used to directly edit the exported file...
— If this gets fixed after this report you get a statue!
I've tested the latest NW.js 0.19 beta1 and it works:
http://nwjs.io/downloads/
I've also niticed a CPU usage drop, can someone confirm it?
Ashley Thanks for the explanation
Pretty much just a improvement with tiling non power of two (npot) textures. By improvement I mean it'll look better. Right now npot textures are stretched onto power of two textures before it can be tiled.
Seems like something at least, i hope for optimizations as well
Ashley announced on Twitter webgl2 is coming with Chrome 56. My question is: are there potential direct beneficts for us C2 devs? I don't necessarly mean new features, but also optimizations and improvements.
May I plug you our Official C2 Discord Server, with a fairly large amount of active users and quick help with any kind of C2 related problems.
May I plug you our Official C2 Discord Server,
with a fairly large amount of active users and quick help with any kind of C2 related problems.
I will
Develop games in your browser. Powerful, performant & highly capable.
TheRealDannyyy
No worries, you actually helped me fix the issue, what's left is a minor thing, the main problem is gone! Thanks!
Member since 2 Jan, 2014